An arrow waits under tension in a hidden wall tube. One square within its line-of-sight and range contains a tripwire or pressure plate that triggers the arrow. Once it has fired, it must be manually reloaded.
Basic Arrow Trap Level 1 Minion Trap
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Object 25 XP
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Detect: Perception DC 19
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Initiative: -
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Immune attacks
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Triggered Actions
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Attack ♦ Encounter
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Attack: (Opportunity Action) Ranged 10 (one target); +6 vs. AC
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Trigger: A creature enters the trigger square or starts its turn there.
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Hit: 1d8 + 8 damage
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Countermeasures
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♦Disable: Thievery DC 19. Success: The trigger square and arrow no longer function.
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