Baphitaur (5e Race Variant)
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On a rare occasion indeed, a minotaur mates with an abyssal tiefling, producing a fiendish, bovine humanoid. Such specimens, called "baphitaurs" by demonologists, shed the dull-witted elements of their minotaur heritage while retaining much of its physical might. If brought up by its minotaur parent, they are usually revered by the tribe, raised as shamans, seen as a minor avatar or prophet of The Horned Lord. If raised by a tiefling, they're often treated as bestial and subhuman by society at large. Warlocks and Demonologists often take interest in the more clear-headed baphitaurs and seek them out when they hear word of them passing by. If a priest would look down upon a tiefling, this is amplified by orders of magnitude in the presence of a baphitaur. Druids often think of them as crimes against the natural order.
Some of these creatures, especially those of savage heart, purportedly have bizarre visions, long to create secret places to indulge themselves, and sometimes start strange, druidic cults to worship Baphomet. These Baphitaurs gain bloodshot eyes, black fur, and the sharp teeth of a carnivore. (See the Madness of Baphomet on pg. 235 of Out of the Abyss for character flaws.)
Ability Score Increase. Your Strength score increases by 1.
Fiendish Horns. If you move at least 15 feet straight toward a target and then hit it with a melee weapon attack on the same turn, as a bonus action, you can have the target take an extra 1d4 + Strength modifier piercing damage, and if the target is a Large or smaller creature, it must succeed on a Strength saving throw or be pushed up to 10 feet away and knocked prone. The DC for this saving throw is 8 + your Strength modifier + your proficiency bonus. The damage increases to 2d4 at 6th level, 3d4 at 11th level, and 4d4 at 16th level.
Labyrinthine Inheritance. You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground and in labyrinthine constructions. Additionally, you are immune to the maze spell.
Minotaur Weapon Aptitude. You have proficiency with battleaxes, glaives, and greataxes.
Languages. You can speak, read, and write Abyssal.