Banshee Warrior (3.5e Creature)
From D&D Wiki
Banshee, 1st Level Warrior[edit]
[]
Size/Type: | Medium humanoid (banshee) |
---|---|
Hit Dice: | 1d8 +1 (5 hp) |
Initiative: | +1 |
Speed: | 40 ft. |
Armor Class: | 14, touch 11, flat-footed 13 |
Base Attack/Grapple: | +1/+2 |
Attack: | longsword +2 melee (1d8 +1) or shortbow +2 ranged (1d6/x3). |
Full Attack: | 2 longswords +0 melee (1d8 +1) or shortbow +2 ranged (1d6/x3) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | banshee's wail |
Special Qualities: | humanoid traits,improved lowlight vision. |
Saves: | Fort +3, Ref +1, Will -2 |
Abilities: | Str 13, Dex 13, Con 12, Int 10, Wis 7, Cha 10 |
Skills: | intimidate +6, sense motive +2. |
Feats: | Two-Weapon Fighting |
Environment: | Northern Continent |
Organization: | pair, band (3-20) or tribe (21-60 +50% non-combatants) |
Challenge Rating: | 1/2 |
Treasure: | standard |
Alignment: | ussually chaotic neutral |
Advancement: | by character class |
Level Adjustment: | +0 |
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. |
A feral looking warrior charges out of the brush at you, a dreadful scream coming from its lips.
The banshees are a race of brutal and cunning warriors, charging into battle, but also thinking before they do so. They live on the fringes of Rythan and Bas'Meran society, claiming work as mercenaries for either realm, but retaining their ancient tribal pride. The most signature ability of the banshees is their deadly wail, which can harm their foes while bolstering their own confidence. A typical banshee stands between five and six feet tall in height.
Combat[edit]
Banshees are ferocious fighters, asking no quarter and giving none.
- banshee's wail (su)
- once per day, a banshee can let out a horrific wail which deals 1d6 + (banshee's charisma modifier) damage to any creature within 60 ft. in addition, that creature also becomes shaken for rounds equal to 1d4 + banshee's charisma modifier. a will save (dc 10 + banshee's charisma modifier) halves the damage and eliminates the shaken effect. when a banshee reaches 5 hd, they can use this ability twice per day, at 10 hd three times, etc. when a banshee uses their wail, they also gain an additional +2 to will saving throws against fear for rounds equal to their charisma modifier.
Back to Main Page → 3.5e Homebrew → Creatures → CR 1/2
Back to Main Page → 3.5e Homebrew → Campaign Settings → Rytha and Bas'Mera, The Silver Lands.