Banana Domain (5e Subclass)
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Banana Domain[edit]
Cleric Subclass
The Banana Domain is a domain for clerics who worship the Banana goodness. You must carry a holy banana charm in order to gain the benefits of this subclass.
Cleric Level | Spells |
---|---|
1st | Create Banana, Restore Banana |
3rd | Destroy Banana, Speak with Bananas |
5th | Animate Banana, Massive Healing Banana |
7th | Banana Rain, Banana Granade |
9th | Banana Minions, Polymorph into Banana |
- Banana Proficiency
When a cleric chooses this domain at 1st level, it gains proficency in all weapons classified as "Banana". Also you have advantage in skill checks related to Bananas.
- Blessed Banana
Bananas generated by one of your spells regenerate 1d4 hit points. Your bananas heal 1d6 hit points at level 6 and 1d8 at level 8.
- Channel Divinity:Summon Peels
Starting at 2nd level, the cleric can use Channel Divinity to summon banana peels. When the cleric can use this feature targeting one creature it can see in a 30 foot range, the cleric sumons banana peels on a 5 foot radius, whenever a creature walks into an space occupied by banana peels it must save a 14 CD Dexterity saving throw, if the creature fails it becomes prouned, you cannot fall slippering eith a banana peel.
- Peel Armor
Starting at 6th level, the cleric becomes protected by a holy banana peel, you gain +1 to your AC and any creature that tries to grapple you fails instantly, if a creature tries to grapple you, you displace yourself to the opposite direction the creature is trying to grapple you, you don't cause opportunity attacks.
- Divine Banana Strike
At 8th level, you gain the ability to infuse your banana weapons strikes with divine banana energy. Once on each of your turns when you hit a creature with a banana weapon attack, you can cause the attack to deal an extra 1d10 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d10.
- Complete Banana Form
When you reach 17th level, you can transform into a Banana angel, you can transform into the Banana angel once per short rest, when you transform into the Banana angel you gain flying speed of 30 feet, you also get +1 on your AC and become inmune to poison and necrotic damage, at the beginning of your turn allies on a 5 foot radius heal 1d8 hit points if that creature has full health, it gains 1d8 temporary hit points instead, this transformation lasts for 1 minute.
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