Banana Domain (5e Subclass)
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Banana Domain[edit]
Clerics of the Banana Domain worship the divine aspect of the banana, a symbol of growth, vitality, and protection. They are champions of harvest, nourishing both their allies and the land with the power of the sacred fruit. Whether you're replenishing your allies' health with divine bananas or creating powerful banana-based wards, your connection to this holy fruit is both potent and playful.
Cleric Level | Spells |
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1st | Create or Destroy Food: You create or destroy food made exclusively from bananas (such as banana bread, banana muffins, or banana smoothies). This spell cannot create non-banana-based food items., Bless |
3rd | Hold Person, Misty Step |
5th | Plant Growth, Mass Healing Word |
7th | Grasping Vine, Freedom of Movement |
9th | Wall of Thorns, Commune with Nature |
Banana Proficiency[edit]
At 1st level, you gain proficiency with flails, whips, and maces—all weapons you deem worthy of the holy banana. Additionally, you have advantage on ability checks related to growth, harvest, or anything involving bananas or their cultivation.
New Verbal Component[edit]
At 1st level, every melee attack you make requires a verbal component. You must shout “BANANA”, either as a question or a declaration, as part of the attack. This shout is a mandatory component for the attack to hit, and it’s infused with divine energy. While the shout may momentarily distract enemies, the divine surge that follows ensures the strike lands with potent force.
Blessed Banana[edit]
Starting at 1st level, your divine connection to the banana allows you to use it as a holy conduit for healing. When you use a spell to heal a creature, you can choose to channel the healing energy through a sacred banana. The target gains additional hit points equal to 1d4 at 1st level. This bonus increases to 1d6 at 6th level and 1d8 at 8th level.
Channel Divinity: Banana Blessing[edit]
At 2nd level, you can use your Channel Divinity to call upon the nourishing power of bananas. As an action, choose up to 3 creatures within 30 feet. They each gain temporary hit points equal to 1d8 + your Cleric level. These temporary hit points last for 1 hour or until depleted.
Peel Protection[edit]
At 6th level, the divine peel grants you a defensive boon. You can use your bonus action to summon a peel of divine protection around yourself or an ally within 30 feet. The chosen creature gains resistance to poison and acid damage for 1 minute. Additionally, any creature that hits the protected target with a melee attack must succeed on a Dexterity saving throw (DC 14) or be knocked prone by the slippery peel.
Divine Banana Strike[edit]
At 8th level, your strikes are infused with divine banana energy. Once per turn, when you hit a creature with a weapon attack (banana-related or not), you can channel divine energy into the strike. The attack deals an additional 1d8 radiant damage. This bonus increases to 2d8 at 14th level.
Complete Banana Form[edit]
At 17th level, you can transform into a Banana Tree Avatar once per short rest as an action. While in this form, you gain the following benefits:
You use the Awakened Tree stat block, with the following changes:
- Size: You become Large.
- Flying Speed: You gain a flying speed of 30 feet.
- Banana Regeneration: At the start of your turn, you regain 5 hit points if you have at least 1 hit point. Any creature within 10 feet of you that has fewer than half its hit points regains 1d8 hit points.
- Banana Armor: Your AC increases by +2, and you are immune to poison and necrotic damage.
- Banana Limb Strike: You can make a melee attack with your banana limbs, dealing 2d10 bludgeoning damage plus 1d8 radiant damage. The target must succeed on a Strength saving throw (DC 16) or be knocked prone.
- Banana Aura: The area within 30 feet of you becomes difficult terrain for hostile creatures. Friendly creatures within this area have advantage on saving throws against poison and fear.
This transformation lasts for 1 minute, and you can use this once per short rest.
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