Baku (5e Creature)
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Large fey, neutral good (95%) or neutral (5%)
Saving Throws Wis +6, Cha +7
Eater of Nightmares. When the baku is subjected to a Wisdom saving throw that would cause it to become frightened, it instead heals hit points equivalent to the effect's DC or the damage, if any (whichever is higher). If it is at full health, it gains them as temporary hit points instead. Each friendly creature within 30 feet of the baku has advantage on Wisdom saving throws against being frightened.
Fey Nature. The baku adds its Charisma modifier to its AC (included in the statistics).
Pounce. If the baku moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the baku can make one tusk attack against it as a bonus action.
Tusk. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Fey Connection. The baku magically enters the Feywild from the Material Plane or vice versa.
The mysterious, reclusive creatures known as baku are an unusual mishmash of various animals: the creature has the head of an elephant, eyes of a rhino, paws of a tiger, and the tail of an ox. These strange creatures are fey in nature and are almost universally benevolent, traveling between the Material Plane and Feywild all-around consuming the nightmares of those who are troubled by them. A person, in particular a child, may call upon a baku for assistance by repeating three times, "Baku, come eat my dream." Once this is done, the baku will come into the individual's room and devour their nightmare, resulting in sound sleep. However, should the baku remain hungry, it may also devour their hopes and desires as well, leaving them to live an empty life, causing them to lose any ambition in their life.