Baatorian Guard (5e Creature)

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Baatorian Guard[edit]

Medium fiend (devil), lawful evil


Armor Class 18 (plate)
Hit Points 55 (10d8 + 10)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 12 (+1) 10 (+0) 12 (+1) 13 (+1)

Saving Throws Str +5, Cha +3
Skills Perception +5
Proficiency Bonus +2
Damage Resistances cold; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities frightened, poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Infernal
Challenge 2 (450 XP)


Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Impenetrable Armor. The devil's armor can't be destroyed and its AC can't be reduced.

Pike Master. If a creature enters the devil's reach, it provokes an opportunity attack.

Magic Weapons. The devil's weapon attacks are magical.

Phalanx. The devil gains a +1 bonus to its AC if it is within 5 feet of at least two allies.

ACTIONS

Fiend's Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Extension Attack (Recharge 3-6). Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 9 (1d10 + 4) piercing damage. This attack ignores cover and any barriers between the devil and its target.


Baatorian guards, or kazu, are grunt soldiers of the Nine Hells, trained as lowly guards for almost all needs, and can be found on all nine layers of the Nine Hells and beyond. They are clad in purple plate armor, and are armed with signature pikes. Baatorian guard give no quarter to their enemies and will fight to the death with cold efficiency, unless instructed by their superiors.
Baatorian guard are found in the employ of a wide range of devils, from as low as a bone devil to as high as a pit fiend.

Infernal Rank. A baatorian guard sits on a very low rung of the infernal hierarchy, ranking only above lemures and imps. They are typically transformed from lemures when a high-ranking devil needs grunt-level guardsmen, or are promoted on the spot when a lemure demonstrates notable valour in battle.
Kazu that skip the process of being born as lemures are typically formed from souls that were loyal guards, thugs, or other grunt-level soldiers in life.
A baatorian guard will likely spend a very long time in service at this rank, but it still has opportunity for upward mobility. It can look forward toward being promoted to anything from as low as a spined devil to potentially as high as a chain devil, depending upon the quality of its service and the whims of its master.

Baatorian Guard's Armor. The forges of Dis create legions upon legions of plate suits for new kazu. During a kazu's transformation, it is slipped inside its suit while the metal is still cooling into shape, and once fully baked is entombed for good until transformed once more.
A kazu's purple plate armor has no chinks, holes, or openings anywhere in it, making armor piercing impossible.

Death and Loot. When a baatorian guard dies, its body disintegrates into ashes and reforms back at home in Baator, in a location affiliated with its master. As with any devil, if a kazu dies within the Nine Hells, it dies for good. Only when a kazu is permanently slain this way can one pry its pike from its cold, dead hands.
The armor goes completely stiff with its wearer's death, and in any case it is fused to the kazu's flesh. It would take a very specific kind of magic to be able to take it off, and a master smith to be able to modify and prepare it for a normal humanoid.

Combat Behavior

It can be presumed that a baatorian guard spends each of its turns making Wisdom (Perception) checks to spot intruders within line of sight, until combat ensues.

Baatorian guard are highly trained combatants, who can fight effectively both alone and in teams. They are often found both patrolling regular routes, and standing in place watching over an area.

In Groups. Baatorian guard will form up in tight lines and blocks to benefit from their Phalanx ability, and will all simultaneously attack one creature at a time to systematically wear their enemy down. They will make use of Extension Attack to elongate their reach and allow more baatorian guard to hit the same target at once.

If the terrain makes Phalanx not reasonable to satisfy, they will split off into pairs and fight creatures two at a time, exploiting the effectiveness of flanking as often as possible.

Alone. A lone baatorian guard will stand its ground if it thinks it has a strong advantage; otherwise, it will try to exploit the surrounding terrain to its advantage.
It will make use of its Extension Attack both offensively and defensively: Using it to both retreat to cover and stab through it at attackers; and to advance and pierce the cover of its opponents.

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