Baatorian Guard (5e Creature)
From D&D Wiki
Baatorian Guard[edit]
Medium fiend (devil), lawful evil Armor Class 18 (plate)
Saving Throws Str +5, Cha +3 Devil's Sight. Magical darkness doesn't impede the devil's darkvision. Impenetrable Armor. The devil's armor can't be destroyed and its AC can't be reduced. Pike Master. If a creature enters the devil's reach, it provokes an opportunity attack. Magic Weapons. The devil's weapon attacks are magical. Phalanx. The devil gains a +1 bonus to its AC if it is within 5 feet of at least two allies. ACTIONSFiend's Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage. Extension Attack (Recharge 3-6). Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 9 (1d10 + 4) piercing damage. This attack ignores cover and any barriers between the devil and its target.
|
Baatorian guards, or kazu, are grunt soldiers of the Nine Hells, trained as lowly guards for almost all needs, and can be found on all nine layers of the Nine Hells and beyond. They are clad in purple plate armor, and are armed with signature pikes. Baatorian guard give no quarter to their enemies and will fight to the death with cold efficiency, unless instructed by their superiors. Infernal Rank. A baatorian guard sits on a very low rung of the infernal hierarchy, ranking only above lemures and imps. They are typically transformed from lemures when a high-ranking devil needs grunt-level guardsmen, or are promoted on the spot when a lemure demonstrates notable valour in battle. Baatorian Guard's Armor. The forges of Dis create legions upon legions of plate suits for new kazu. During a kazu's transformation, it is slipped inside its suit while the metal is still cooling into shape, and once fully baked is entombed for good until transformed once more. Death and Loot. When a baatorian guard dies, its body disintegrates into ashes and reforms back at home in Baator, in a location affiliated with its master. As with any devil, if a kazu dies within the Nine Hells, it dies for good. Only when a kazu is permanently slain this way can one pry its pike from its cold, dead hands. Combat BehaviorIt can be presumed that a baatorian guard spends each of its turns making Wisdom (Perception) checks to spot intruders within line of sight, until combat ensues. Baatorian guard are highly trained combatants, who can fight effectively both alone and in teams. They are often found both patrolling regular routes, and standing in place watching over an area. In Groups. Baatorian guard will form up in tight lines and blocks to benefit from their Phalanx ability, and will all simultaneously attack one creature at a time to systematically wear their enemy down. They will make use of Extension Attack to elongate their reach and allow more baatorian guard to hit the same target at once. If the terrain makes Phalanx not reasonable to satisfy, they will split off into pairs and fight creatures two at a time, exploiting the effectiveness of flanking as often as possible. Alone. A lone baatorian guard will stand its ground if it thinks it has a strong advantage; otherwise, it will try to exploit the surrounding terrain to its advantage. |
Back to Main Page → 5e Homebrew → Creatures