Baatorian (5e Creature)

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Baatorian[edit]

Large aberration, lawful evil


Armor Class 15 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 30 ft., swim 45 ft.


STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 17 (+3) 11 (+0) 17 (+3) 13 (+1)

Saving Throws Dex +5, Cha +5
Skills History +4, Perception +7
Proficiency Bonus +4
Damage Resistances Cold, Fire; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Damage Immunities Acid, Poison
Condition Immunities exhaustion, poisoned
Senses passive Perception 17
Languages
Challenge 10 (5,900 XP)


Apex Ascension. If the baatorian fulfills the following conditions, it transforms into an apex baatorian (use the stat block of Zargon The Returner but replace Zargon The Returner's Slimy Demise feature with the standard baatorian Slimy Demise feature). The baatorian must; consume the heart of a greater devil in the Nine Hells; and subsequently spend at least one century unconscious while completely engulfed in a pool of its own slime.

Legendary Resistance (1/day). If the baatorian fails a saving throw, it can choose to succeed instead.

Regeneration. The baatorian regains 10 hit points at the start of each of its turns. If the baatorian takes cold or fire damage, this trait doesn't function at the start of the next turn. The baatorian dies only if it starts its turn with 0 hit points and doesn't regenerate.

Shrouded Being. The baatorian can't be targeted by divination magic or perceived through magical scrying sensors.

Slimy Demise. When the baatorian dies, its body dissolves into foul slime which fouls any water it comes into contact with for 1d10 days. The fouled water is unfit to drink, chokes aquatic wildlife, and withers plants.

ACTIONS

Multiattack. The baatorian makes two Barbed Tentacle attacks.

Barbed Tentacle. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 4) piercing damage. If the target is a medium or smaller creature, it has the grappled condition (escape DC 18), and the baatorian can pull the creature up to 15 feet straight toward itself. The baatorian has four tentacles, each of which can grapple one creature. The baatorian can move at its full speed while dragging creatures it is grappling.

Slime Breath (Recharge 5–6). The baatorian spews mutagenic slime in a 30-foot cone. Each creature in that area that isn't an Aberration or Ooze must make a DC 18 Constitution saving throw. On a failed save, the creature takes 38 (4d10) acid damage and has the poisoned condition for 1 minute. On a successful save, the creature takes half as much damage only. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A creature reduced to 0 hit points by the acid damage dies and dissolves into a puddle of slime that rises as a gibbering mouther at the start of the baatorian's next turn, or another baatorian if the creature was a nupperibo. The creature obeys the baatorian's commands and takes its turn immediately after the baatorian's. Only a Wish spell can reverse this transformation and restore the creature to life.

REACTIONS

Slime Spray. When a creature ends its turn within 30 feet of the baatorian, the baatorian sprays dissolving slime at the creature. The target must make a DC 18 Dexterity saving throw (automatically failing if it has the poisoned condition). On a failed save, the creature takes 7 (2d10) acid damage. On a successful save, it takes half as much damage.

Long ago, before there were devils, before the Nine Hells were split into their various layers, that plane was called Baator, the realm of slime and bone and tendrils. Skulls like mountains and ribcages like ranges were divided by oceans and rivers of thick slime, and constantly slithering out of and back into the shadows and cracks were the thick, sinuous tentacles of the baatorians. Under the rule of the apex baatorians, whose skeletons grew until they formed the land and whose slimes swelled until they formed the seas, the baatorians built heavy stone statues and buildings to shelter from slime storms and the occasional rampages of their kings, of which Zargon the Returner was the strongest, impossible to destroy by his peers.

The average baatorian was a round, bony shell, within which a reptilian skeleton was hidden by slime and shadow, visible only by a single red eye visible through a dripping hole in the shell's front. Emerging from the hole at the bottom of this shell were several tendrils of flesh that constantly lubricated their path with slime, stabbing their tips into the ground to pull the creature along across the land.

Perhaps as a sign of their right to retake the Nine Hells as their own plane once again, the baatorians occasionally reincarnate themselves using the bodies of the weakest devils, whose devilish essences are so meager they can be corrupted into baatorian essences simply by lingering for too long and not rising into even the lowest tier of the devilish hierarchies.

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