Azuric's Mindtrap
|
Warmage Attack 27
|
You trap an enemy's consciousness within a mental labyrinth you form in its own mind, haunting it with its greatest nightmares.
|
Encounter Arcane, Implement, Psychic
|
Standard Action
|
Ranged 20
|
Target: One creature
|
Attack: Intelligence Vs. Will
|
Hit: 3d10 + Intelligence modifier psychic damage
|
Effect: You trap the target within their own mind. While trapped, the target is considered unconscious. On its turn each round, the target can attempt an Intelligence check against your Will defense to escape the trap as a standard action. The target gains a cumulative +5 bonus to this check each time it fails. Upon recovering its senses, the nightmare ends and the target is no longer considered unconscious.
|