Azul (5e Race)
Azul[edit]
Physical Description[edit]
An Azul appears, from a glance, to be a normal pale human. they have unusually pale skin, icy dull or blank eyes and naturally white or blue hair although some have been rarely reported to have different colours. Some have pointed ears, which often confuses them for a subrace of elves or other long eared races. They have naturally lithe builds like a slender reed, and females typically don't have much buxom, nor men bulging musculature. Their skin is often cold to touch and feels corpse-like, Their lips and fingernails are often a bit pale or even some times blueish. Their faces, are usually described to be "handsome," like a cold beautiful glacier or a cold starry night.
History[edit]
Azuls, don't have much of a recorded history as they are often mistaken for other races, from reports of them however they tend to lead normal lives airing on a neutral stance to most things even somethings people would consider crazy, they are often laid back as well as very passive, unless they enter their darkened Azul state, in which case in this state they often act irrational and cocky sometimes underestimating enemies out of pure hubris or pride of their own strength as in this state they gain a boost to most of their natural abilities making them overconfident.
Society[edit]
Azul's Don't tend to have many societies preferring to slip into other races societies instead, although azuls societies that have been recorded are similar too a lot of human/elven societies, although they prefer living in colder and more harsh environments, leading alot of their architecture to be in icy plains and colder areas in general mainly areas containing lots of snow and ice.
Azul Names[edit]
Male: Frost, Falco, Blizzard, Angel
Female: Glacial, Nyx, Carmina, Froslass
Azul Traits[edit]
Although otherwise human, you have cold and dark elemental abilities derived from your unusual ancestry.
Ability Score Increase. Your Dexterity score increases by 1, and your Wisdom score increases by 2.
Age. Azuls are ageless and cannot die of old age, they can however be killed through normal means
Alignment. Your heritage leaves a strong tendency toward a stoic and go-with-the-flow nature. Though free-spirited, you have a cohesive nature that allows you to build bonds easily.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet,
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Cold Exterior. You have immunity to cold damage.
Dark Cold Anatomy. You do not need to eat, drink or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Dark Resilience. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead and are forced into your Darkened Azul State. You can't use this feature again until you finish a long rest.
Darkened Azul State. In battle, you fight with Darkened Elemental Extremity. On your turn, you can enter a Darkened Azul State as a bonus action. While in this state, you gain the following benefits if you aren't wearing heavy armor:
You have advantage on Wisdom checks and Wisdom saving throws.
While in Darkened Azul State, when in combat the creature must use its movement to move towards any hostile creature it can see that it can reach this turn if possible, and then use its action on that creature.
While in this State Spells cast that effect The mind of this creature are made with advantage by this creature, on a success the caster of the spell will become blinded for one turn.
Your Darkened Azul State lasts for 1 minute in combat and is infinite outside of it. It ends early if you are knocked unconscious(Doesn't include Dark Resilience) or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then or if you exit combat before it has finished. You can also end your Darkened Azul State on your turn as a bonus action. (Once you have entered and exited this state you must finish a long rest before you can enter it again.)
Languages. Common, Elvish and Abyssal
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
4′ 8" | +2d10 | 130 lb. | × (2d4) lb. |
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