AvalanRex (5e Creature)

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AvalanRex

Gargantuan Beast Unaligned

Armor Class: 30 (Natural Armor)

Hit Points: 300

Speed:40ft, climb 40ft

  Str             Dex         Con        Int      Wis        Cha
30 (+10)        16 (+3)     30 (+10)    16(+4)  20(+5)     10(+0)   

Saving Throws Strength +18 Constitution +18 Dex +6

Skills Survival +10

Senses Darkvision 120ft, Passive Perception 18, Tremorsense 60ft

Damage Resistances Bludgeoning, Thunder, Radiant, Necrotic, Acid

Damage Immunities Slashing and Piercing from non-Adamantium attacks, Fire, Cold, Poison

Damage Vulnerabilities Lightning

Condition Immunities Poisoned, Exhausted, Frightened

Proficiency Bonus +10

Languages

Challenge 23 (50,000 XP)

Armored: AvalanRex has a thick plating of Armor that takes damage instead of AvalanRex. The Armor has AC 16, 100 hp, and the same resistances and immunities as AvalanRex.

Mountainous Resistance: AvalanRex reduces all incoming damage by 45 to a minimum of 1.

Stable: AvalanRex has advantage on saves that would affect its movement. Example Prone

Keen Senses: AvalanRex has advantage on Wisdom(perception) checks. Dominate: If AvalanRex fails an attack, roll a d6. On a 5-6 AvalanRex succeeds instead.

Legendary Resistances (3/Day). If AvalanRex fails a saving throw, it can choose to succeed instead.

Indomitable(1/day): If AvalanRex would be reduced to 0 hit points it is instead reduced to 1 hit point.

Earthen Regeneration: While AvalanRex is touching stone, metal, or earth it regenerates 10 hp at the beginning of its turn. This does not function if AvalanRex is at 0 hp.

Terrifying Presence: Any creature within 120ft or can see AvalanRex’s eyes must make a DC 14 Wis save or be frightened.

Unstoppable: AvalanRex is unaffected by difficult terrain

Multiattack: AvalanRex makes 1 Bite one Tail and one Claw attacks. It can instead use Kings Bellow or Charge instead of Bite

Bite: Melee Weapon Attack: +16 to hit, reach 15ft, One target, Hit (5d10+10) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the AvalanRex can't bite another target

Claw: Melee Weapon Attack: +16 to hit, reach 15ft, One target, Hit (5d8+10) slashing damage

Tail: Melee Weapon Attack: +16 to hit, reach 15 ft, one target. Hit: (4d8 + 10) bludgeoning damage

Charge(Recharge 6): AvalanRex moves up to its speed in any direction. Any creature whose space AvalanRex moves through must make a DC 18 Dex save or take (10d6+10) bludgeoning damage and be knocked prone. They take half as much damage on a successful save.

Kings Bellow: All creatures that can hear or are within 15ft of AvalanRex must make a DC 20 Con save or take (8d8+10) thunder damage and be deafened. They take half as much damage on a successful save.

LEGENDARY ACTIONS

The AvalanRex can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The AvalanRex regains spent legendary actions at the start of its turn.

Move. The AvalanRex moves up to half its speed.
Claw. The AvalanRex makes 1 claw attack.
Kings Decree (Costs 3 Actions). The AvalanRex makes a   Kings Bellow. If Charge is available it makes a Charge attack  as well.