Austroraptor (5e Creature)
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Medium beast (theropod), unaligned
Armor Class 13 (natural armor)
Saving Throws Dex +4
Keen Hearing and Smell. The austroraptor has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The austroraptor has advantage on an attack roll against a creature if at least one of the austroraptor's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the austroraptor moves at least 20 feet straight toward a creature and hits it with a claw attack on the same turn, the target must succeed a DC 12 Strength saving throw or be knocked prone. If the target is prone, the austroraptor can make one bite attack against it as a bonus action, and the target is grappled (escape DC 12).
Multiattack. The austroraptor makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Austroraptor is a carnivorous dromeosaur that is found only in the jungles of Chuult. Austroraptor is docile compared to most other raptors, as long as you don't get too close, they don't really mind you. Austros are pack predators, often hunting prosauropods and smaller animals, however, they do have some unusual habits. These swift predators are very protective of their kin, forming a tightly woven pack with unbreakable bonds between members. These guys have one main rival that is a constant threat to their safety, Dilophosaurus extravagance. The two predators go for very similar prey, often forcing competition between the two. So, Austroraptor became a generalist, being able to successfully eat fish as well as land prey. The Austro's feathers are waterproof, much like a duck's, allowing these killers to swim and wade while not getting wet. These creatures are sometimes tamed by young men in villages as fishing partners to accompany them to the rivers for safety.
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