Aura Manipulation (5e Class)

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Aura Manipulation Inspired by the WebToon Comic UnOrdernary This is a test class any idea's are appreciated in discussion


Class Features

As a Aura Manipulator you gain the following class features.

Hit Points

Hit Dice: 1d10 per Aura Manipulator level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Aura Manipulator level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Tools: Alchemist’s supplies, herbalism kit
Saving Throws: Intelligence, and one of the following: Constitution or Wisdom
Skills: Medicine and choose 2 of the following: Arcana, History, Insight, Investigation, Nature, Perception, Survival.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Aura Manipulator

Level Proficiency
Bonus
Features
1st +2 Ability Replication
2nd +2
3rd +2
4th +2 Ability Score Improvement
5th +3 Multi-Power Usage
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4 Ability Combining
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5 Selective Stat Enhancement
16th +5 Ability Score Improvement
17th +6
18th +6 Ability Amping
19th +6 Ability Score Improvement
20th +6 Aura Reading

Spell Casting[edit]

Aura Manipulator's draw on the magical essence of nature itself to cast their spells. As they progress in their abilities, they learn new spells.

Spellcasting Ability:

Intelligence is your spellcasting ability as a Aura Manipulator, as your magic draws on your attunement to nature. You use your Intelligence whenever a spell or ability refers to your spellcasting ability. Your Intelligence modifier is also used to determine the saving throw DC for your spells and your spell attack modifier as follows:

Spell save DC = 8 + your proficiency bonus + your Intelligence modifier


Ability Replication[edit]

Users of Aura Manipulation are capable of copying another ability and use all techniques associated with said ability. If the ability has a passive effect, it seems to be replicated as well.


Multi-Power Usage[edit]

starting at the 5th level Whenever users of Aura Manipulation copy multiple abilities, they are capable of using them simultaneously.


Ability Combining[edit]

starting at the 10th level Users of Aura Manipulation can combine attributes of multiple abilities to create powerful attacks.


Selective Stat Enhancement[edit]

starting at the 15th level When copying an ability, users of Aura Manipulation copy the stats associated with the copied ability and gains a 2x multiplier on the highest stat of said ability. Should the user of Aura Manipulation copy a second ability, in addition to the 2x multiplier on the strongest stat of the ability copied, the user will take on any other stats that are stronger than their existing stats


Ability Amping[edit]

starting at the 18th level Whenever the user copies an ability, they appear to gain a boosted version of the copied ability. This allows the user to have access to more advanced techniques assoicated with the copied ability and grants them more destructive power overall.


Aura Reading[edit]

starting at the 20th level Thanks to the ability's passive effect, Users can naturally sense auras from activated abilities. Not only can users use this passive without activating there ability, but they can also detect the intensity of auras and even sense those using their ability for stealth purposes

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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