Atomic Samurai (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Class Design Guide#Subclasses if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Scales.png This page is of questionable balance. Reason: What is the "subtlety property"? Not sure about the utility of "master of the atomic slash", since you only get one bonus action. The features don't seem particularly flavourful, they are all just "moar damage moar attacks"


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Atomic Samurai[edit]

Fighter Subclass


Precision Attacks

Starting at 3rd level, you gain a +1 bonus on attack rolls made with a melee weapon that has the subtlety property. When you score a critical hit with a melee weapon attack, you can roll an additional damage die for the attack.

Sonic Draw

At 7th level, you learn to draw your weapon with blinding speed. As a bonus action, you can draw your weapon and make a melee attack within 30 feet and enter a state of heightened awareness. Until the end of your turn, your movement speed increases by 10 feet and you gain advantage on Dexterity saving throws. After using this feature, you must finish a short or long rest before you can use it again.

Atomic Precision

At 10th level, your precision strikes reach a new level of mastery. When you make an attack with a subtle melee weapon, you can choose to roll an additional damage die and add it to the damage dealt. You can use this feature a number of times equal to your Dexterity modifier (at least once), and you regain all expended uses when you finish a short or long rest.

Atomic Dam

At 14th level, once per turn, when you take the Attack action and make a melee weapon attack, you can make an additional melee weapon attack as part of the same action.

Master of the Atomic Slash

Finally you reach 18th level, you improve your combat technique, allowing your attacks to flow in a chained manner based on your exceptional skill. Whenever you roll a d20 If the result of the next d20 you roll for an attack is greater than the previous result, you can continue chaining additional attacks as a bonus action until you cannot overcome the previous result. Each additional attack consumes a separate bonus action.

you ignore resistance while making an attack

usage example:[edit]

  • You roll a d20 for an attack and get a 16. If the result is 15 or more, you can make an additional attack as a bonus action.
  • The next d20 you roll for attack results in an 18. Since it is greater than the previous result of 16, you can make another additional attack.
  • If the next d20 rolls a 14, the chain sequence is broken and you cannot make any additional attacks this round.
0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: