Atomic Samurai (5e Subclass)

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Atomic Samurai[edit]

Fighter Subclass


Blade Of Emissions[edit]

When you choose this Martial Archetype at 3rd level, you learn three Atomic techniques. All techniques can only be used while you wield a Greatsword, Longsword or Shortsword.

α-slash. As a bonus action you can create an arc of shimmering blue or green energy. This arc is 5x5 feet and flies 30 feet in a straight line. All creatures the Arc has flown though must make a CON saving thrown. They take 1d6+PB radiant damage on a failed save, and half that on a successful one.

β-streak. Whenever you land a melee attack, you can spend your reaction to make it so the target(s) takes additional radiant damage equal to your Proficiency Bonus.

Ύ-burst. [WIP]

Split-Second Slash[edit]

Additionally at 3rd level, you can make quick and unexpected strikes against unprepared enemies. You can make one Opportunity Attack in between turns, without spending your Reaction.

Quantum Displacement[edit]

At 7th level, you learn to morph space around you by cutting the very fabric of space-time. As a bonus action, you can make a melee attack with no targets and immediately teleport up to 20 feet in any direction. After using this feature, a number of times equal to your Proficiency Bonus, you must finish a short or long rest before you can use it again.

Atomic Precision[edit]

At 10th level, your precision strikes reach a new level of mastery. When you make an attack with a subtle melee weapon, you can choose to roll an additional damage die and add it to the damage dealt. You can use this feature a number of times equal to your Dexterity modifier (at least once), and you regain all expended uses when you finish a short or long rest.

Tachyon Cascade[edit]

At 15th level, Whenever you use your Action Surge feature, you can use one of your Atomic Techniques as a free action.

Demon Core Whirlwind[edit]

Finally you reach 18th level, you have unlocked the ultimate potential once locked inside you. You send out a tidal wave of atomic energy in all directions. All creatures within 60 feet of you must make a CON saving throw. (DC = 10 + PB) This saving throw increases in DC by 1 for every 5 feet closer than 40 feet they are from you.

Creatures who fail this save take 160/x radiant damage rounded down. X being the distance they are from you.


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