Atlira Draconic Sorcerer (5e Subclass)

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Atlira Draconic Sorcerer[edit]

Sorcerer Subclass


Dragon Hide

At 1st lvl, while not wearing Armor, your AC = 13 + your DEX or STR modifier and you gain +1 hp for every level taken in this class

Natural claws

You gain the fighter's unarmed fight fighting style, but the damage may be bludgeoning, piercing, or slashing and your unarmed strikes count as finesse

Bloodline

Your Sorceress powers decend from a dragon somewhere in your bloodline. Use the table below to determine which type manifests. at 1st level you gain resistance to the type accosted with your choice. upon reaching 3rd level you learn the spell associated with your bloodline, which does not count against the number of sorcerer spells known. Additionally you can use sorcery points to cast these spells instead of spell slots. When you cast the spell in this way you use 1 sorcery point per level of spell slot you wish to use and the maximum number of points you can use to cast your spell in this way is 1 + half your sorcerer level and you do not need material components.

Chromatic Bloodlines
Dragon Type Bloodline Spell
Black Acid Melf's Acid Arrow
Blue Lightning Hellish Rebuke(lightning damage)
Green Poison Ray of Sickness
Red Fire Aganazzar's Scorcher
White Cold Ice Knife
Metalic Bloodlines
Dragon Type Bloodline Spell
Brass Fire Heat Metal
Bronze Lightning Thunderwave(lightning damage)
Copper Acid Tashas Caustic Brew
Gold Fire Searing Smite
Silver Cold Armor of Agythis
Gem Bloodlines
Dragon Type Bloodline Spell
Amethyst Force Jim's Magic Missle
Crystal Radiant Moonbeam
Emerald Psychic Mind Spike
Sapphire Thunder Shatter
Topaz Necrotic Inflict Wounds
Dragon Furry.

at 6th level your claws increase in potency. Your unarmed attacks count as magical for the purpose of overcoming resistances to non magical attacks. Additionally, when you take the attack action to make an unarmed strike, you may make a second melee weapon attack as part of the same action; All of your unarmed attacks add extra damage = to your Charisma Modifier. This extra damage is of the type associated with your bloodline.

additionally starting at lvl 6, when you take damage of the type associates with your bloodline. you can use a reaction and spend two sorcery points to gain immunity to the damage dealt by the attack

Bloodline Essence

At 14th level, you overcome all resistance associate with your bloodline's damage type. Additionally your dragon essence increases your natural Fortitude. Increase your STR, DEX, CON, or CHA scores by a total of +3 points between them. for every point spent, increase their maximum as well, but the maximum may not exceed 24

Manifest Dragon

At 18th level, you may again Increase your STR, DEX, CON, or CHA scores by a total of +3 points between them. For every point spent, increase their maximum as well but the maximum may not exceed 24. Additionally you also can manifest dragon wings that give you a flight speed of 45 feet. While not wearing armor you can summon them or dismiss them as an action, causing them to burst from your back or fade away in a way befitting your bloodline (burn away, turn to snow, etc.). Also when you cause damage of the type associated with your bloodline, you treat immunity as though it is just resistance. This does not stack with your Bloodline Essence ability.

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