Atlant (5e Sublcass)

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Atlant[edit]

Fighter Archetype

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A descendant of the mighty Atlanteans, the lords of the planes of the seas and oceans. Unstoppable like a tsunami, unshakeable like a calm in the sea, mysterious like the depths of the sea and great like the ocean. You will absorb all the power of the water element and bring it down on the enemy.


The waters of life

At level 3, when you are standing on water, in water, or under water, you get the following benefits:

  • You can't be knocked down
  • You have the advantage of saving throws Strength and Constitution
  • You regain 1d4 + your Constitution modifier health at the beginning of each turn. If you are in a large natural or magical pond, then add your proficiency bonus to the treatment.

Every time you gain a level in a subclass, the healing power increases. So at level 6 you are treated at 1d6, at level 10 at 1d8, at level 15 at 1d10, at level 18 at 1d12.

Atlantes Magic

At level 3, your Atlantes blood will awaken in you special magical powers that allow you to control water. You know the spells of Shape water and Create or destroy water. You can apply Create or destroy water unlimited number of times and without the cost of material components. Every time you gain a level in a subclass, the spell's power is Create or destroy water increases, so at level 6 you cast it as a spell per level 2 cell, at 10 as 3, at 15 as 4, and at 18 as 5.


Every time you gain a level in a subclass

At level 6, your connection to water increases, and you gain greater control over it. You gain the following abilities:

  • You can glide through water at your normal speed + 10 feet.
  • You gain a swim speed equal to your normal speed + 10 feet.
  • You gain underwater breathing and underwater vision.
  • You can sense the intentions of sea creatures, and they can sense yours. However, you cannot understand their language, and they cannot understand yours.
  • You negate all combat penalties for being in water.
  • You can use the cantrip Shape water as a bonus action.


The Golden Guardian of Caenis

Unique Familiar Stats[edit]

The Golden Caenis is a great noble spirit that protects the seas and oceans from external and internal dangers. To see it is considered a great success and a good sign that the journey through the waves will be peaceful.

Unique Monstrosity

Elemental, Monster

Armor Class 17 (natural armor)

Hit Points 126

Speed 60

STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 18 (+4) 12 (+1) 14 (+2) 10 (0)

Saving Throws Constitution and Dexterity

Senses Darkvision 60 ft., Passive Perception 11

Languages Understands one language you speak


Actions

Multiattack: Сaenis deals 2 attacks to choose from:

  • 2 crushing dives Сaenis forcefully swoops down to attack one target, then soars into the sky and crashes into the second target within 15 feet of the first.
  • Сaenis Crushing dive with force, and then makes a claw attack one target.
  • Сaenis 2 attacks with claws one target.

Crushing dive. Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 13 (1d10+8) bludgeoning magic damage.

Claw Attack Melee Weapon Attack: + 7 to hit, reach 5 ft., one target. Hit: 15 (2d8+7) slashing magic damage.



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