Atheism (3.5e Cleric Domain)

From D&D Wiki

Jump to: navigation, search

Atheism Domain[edit]

The atheism domain is often taken up by clerics who do not worship deities and instead follow a belief or ideology.

Granted Powers: Turn or destroy outsiders as a good cleric turns undead. Rebuke, command, or bolster outsiders as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Atheism Domain Spells[edit]

  1. Marak's Denial You counter a spell that was just cast.
  2. Detect Power Level You sense beings, and how powerful they are.
  3. Detect X You detect specific things similar to detect evil or detect good.
  4. Annihilate Common Matter You destroy matter, or animated objects, similarly to the disintegrate spell.
  5. Soul Burn You summon magic that literally burns the subject's soul.
  6. Call of the Reaper You call a reaper. Which brings someone back to life, even if they're unwilling. For a price.
  7. Achieve_Goals You or another touched creature gain bonuses to achieving a set goal.
  8. Wish A powerful spell that lets you alter fate itself.
  9. Hand of The God A large hand appears next to you to destroy your enemy.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric Domains

Home of user-generated,
homebrew pages!