Astral Weapon (4e Power)

From D&D Wiki

Jump to: navigation, search
Astral Weapon Warmage Attack 19
One of your Mystic Orbs fuses with your weapon and releases its energies as you attack, wracking your target and any nearby foes in a torrent of astral blades.
Daily Star.gif Arcane, Weapon
Standard Action Melee weapon
Primary Target: One creature
Attack: Strength Vs. AC or Dexterity Vs. AC
Hit: 3[W]+Strength modifier damage or 3[W]+Dexterity modifier damage and the target is dazed (save ends), make a secondary attack.
Miss: Half damage, make a secondary attack.
Secondary Target: Each enemy creature within 3 squares of primary target, three attacks
Secondary Attack: Intelligence Vs. Reflex.
Hit: 1[W]+Intelligence modifier damage per attack
Sustain Standard: You may attack the same target or switch to a new target in range. Make an attack (as above) and shift up to an amount of squares equal to your Wisdom modifier.
Special: The Mystic Orb used for this power is destroyed. If sustained, another Mystic Orb must be used.


Home of user-generated,
homebrew pages!


Advertisements: