Assault Rifles (2e Modern Weapons)

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2e Assault Rifles[edit]

Each Explanation Of The Weapon Is Relating To The Weapon ON EARTH You D&D game may vary.

The Important Stuff[edit]

Each Rifle Takes A Half Round To Reload(rof/2 with +1 to attack roll if not spending the other half turn to aim.) Each Shot Missed Adds A Cumulative Toll Of +1 To Attack Roll. No Time Taken To Switch Fire Modes. arch linux

Western Rifles[edit]

ACR (Adaptive Combat Rifle)[edit]

The ACR Was Designed My Magpul Industries in Austin, Texas, And Produced By Remington And Bushmaster. It Was Introduced To The US Army In 2006, But Did Not Get Used So Much As The M4 Or M16. It Has Seen Some Wars, Such As In Afghanistan And In The Russian Invasion Of Ukraine.

The Remington ACR

PL 5 5.56x45mm Medium Assault Rifle (Firearms Proficiency)

Damage 1d8 per shot Magazine 25 rnd mag
Critical x2 Size M
Damage Type Piercing Weight 8 lb.
Range Increment 100ft iron sights, 500ft Acog, 2000ft scope Purchase DC 700 to 1000 GP
Rate of Fire S=10 per round A=20 per round Restriction


AAC Honey Badger[edit]

PL 5 Light Assault Rifle (Firearms Proficiency)

Damage 1d8 per shot Magazine 32 rnd mag
Critical x2 Size M
Damage Type Piercing Weight 7 lbs
Range Increment 100ft iron sights, 500ft Acog, 2000ft scope Purchase DC Error: Everything has a price
Rate of Fire s=10 per round A=25 per round Restriction
AAC HONEY BADGER
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