Aspect of the Primeval Hunter (5e Creature)

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Aspect of the Primeval Hunter[edit]

Large fey, neutral


Armor Class 15 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 18 (+4) 12 (+1) 16 (+3) 16 (+3)

Saving Throws Dex +7, Wis +7, Cha +7
Skills Nature +5, Perception +11, Stealth +11, Survival +11
Proficiency Bonus +4
Damage Resistances bludegoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses darkvision 60 ft., passive Perception 21
Languages Druidic, Elvish, Sylvan
Challenge 9 (5,000 XP)


Keen Hearing and Smell. The aspect has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The aspect has advantage on an attack roll against a creature if at least one of the aspect's allies is within 5 feet of the creature and the ally isn't incapacitated.

Magic Resistance. The aspect has advantage on saving throws against spells and other magical effects.

Magic Weapons. The aspect's weapon attacks are magical.

Regeneration. The aspect regains 10 hit points at the start of its turn. If the aspect takes bludgeoning, piercing, or slashing damage from a silvered attack, this trait doesn't function at the start of the aspect's next turn. The aspect dies only if it starts its turn with 0 hit points and doesn't regenerate.

ACTIONS

Multiattack. The aspect makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.


The aspects of the primeval hunter are mighty hounds that often accompany high-ranking fey, said to be the hunting hounds of the most skilled mortal hunters that were reborn as fey when they died.
Aspects of the primeval hunter are known for their absolute loyalty to their masters and rarely leave their master's side unless ordered to. Other aspects protect forests in the Feywild or on the Material Plane. Wolf packs in the aspect's protectorate are emboldened by the presence of this beast and are especially dangerous, attacking in tandem with the aspect.

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