Asoarix (5e Race)

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Asoarix[edit]

``A Harpy? You think i'm some cowardly sky hag? Yeah, no thanks!``

Pronunciation[edit]

Az-Oar-icks

Physical description[edit]

The Asoarix are a race far above their largely associated kin. Similar only in appearance to the dreadful Harpies, the Asoarix are a more "conscious" race of avian bird-like humans. The Asoarix mainly also tend to be more attractive than harpies, with the women being slender, curvy, busty, and well built. And the men being muscular, toned, and even sometimes ferociously handsome.

Attached to the body, starting close to the shoulder blade the Asoarix's wings put the typical harpy to shame in both size as well as beauty. Their wings can fold up surprisingly well and each feather can be manipulated since birth/hatching. Most wings have a small tallon or hand on the outer edge so that they can carry decently small items, or use both wings to hold other specific items like backpacks, plates, even cradling another creature. Besides their arms, their legs also carry the blunt of their abnormal physical traits, possessing large talons and more hardened skin starting below the knee or near the lower thighs. These Talons are not only extremely large and sharp, but the digits are surprisingly dexterous and able to make gestures and carry more complex objects.

Other than that, some individuals have tail feathers sprouting around the tailbone region, have abnormally sharp teeth, and posses Elf-like and/or feathered ears. Traits can vary wildly from person to person with a few even having a separated pair of arms and wings.

A4cc6c0d169b00d9d4455b8b9e122600.jpg General Idea of Asoarix Anatomy (I don't own! Could't find original artist)

History[edit]

Asoarix share similar heritage with the largely feared harpies but tend to despise the said race. They are well known to often spit insults at even the mention of a harpy. In truth when a Asoarix is disliked in a community or group they are often referred to at the "Harpy of the flock" or other brutal names as a form of slang. Asoarix tend to also be very prideful in their reputations and in acts to show humans the difference of their kind they welcome people to their villages and save those foolish enough to stray from designated hiking paths.

Society[edit]

Asoarix are mainly known to live in the mountains, though this is true, many can live in almost any region in the world such as cave systems, forests, deserts, jungles, and even the occasional city. Respectively, the Asoarix Seem to adapt to every region that they choose to call home. The Asoarix race is very well known to form villages, the leader of these villages is called a "lord" or also known as the village chief, they take care of the village and it's responsibilities. though, further up in the highest mountain of the world, There is a rather large village of Asoarix, That is known to them as the capital city. It houses a royal family and even it's own allies, such as other avian races like the Aarakocra & Avariel.

Asoarix Names[edit]

The Asoarix sometimes name their children after their home environment, some even taking names in other languages. Most are normaly all traced back in relation to the sky though.

Male: Altitude, Cumulus, Celio, Flow

Female: Estrella, Vega, Lyra, Skye

Asoarix Traits[edit]

Asoarix, feathered and beautiful are a race far above their associated kin, the harpies.
Ability Score Increase. Your Charisma score increases by 2 and your Dexterity score increases by 1.
Age. Most Asoarix mature around 15-18 and live to be about 150 years of age
Alignment. Many Asoarix tend toward Neutral or Lawful alignments if not following humane laws they typically have their own code of conduct and the racial urge to be more than the usual harpy reputations, Though every subrace and individual is different.
Size. Asoarix vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet, and your base flight speed is 40 feet.
darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Billowing Talons. Your large talons can be used as unarmed strikes. Additionally this creature has a strong build lettings its unarmed strikes deal increased bludgeoning damage. When attacking with your talons you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, and when attacking with any other body part you deal 1d4 + your Strength or Dexterity modifier. You also have proficiency in grappling opponents of the same or smaller size.
Sky's Wrath. Using your powerful wings you may Flap furiously in a direction causing 1d6 slashing damage and knocking small/tiny races back 30 feet, medium races back 15 feet, and large and above only taking the damage. Medium races and smaller are also knocked prone after the action. Similar to taking off you also need a 10 foot space to use this attack.
Sharp Senses. You are proficient in the Perception skill.
Languages. You can speak, read, and write Common, and one other language of your choice. Some are also known to know a form of sign language called Aerial.
Subrace. Choose from Royals, Standards, Labyrinthians, Raptors, Forestians, Tribals, or Blenders

Royals[edit]

Raised far up in the great mountain peaks, far before the rest, these Asoarix have evolved to be extremely formidable.

Ability Score Increase. Your Intelligence and Charisma increases by one.
Rulers Authority. Many years of evolution has allowed your bloodline to overwhelm those around you by the force of you will power. all targets around you must make a Wisdom check of 10 or more or risk fainting, and a Wisdom check of 13 or more and risk all stats be halved for 1 hour.
Patron of the skies. Your voice calls the creatures of the skies to your aid, you may call a bird of your choice (size dose not mater) to assist you in your mission. At 10th level you may call an entire flock. And at 20th level you may even call a young dragon. All called creatures must have access to you to be called, you can not be completely enclosed in any way.
Royal Access. As a child you were guaranteed the best education your kingdom had, you gain only 2 the following:

  • Proficiency in two weapons of your choice
  • Proficiency in one armour type
  • One extra feat of your choice
  • knowledge of any 3 cantrip or first level spells
  • you learn any additional language of your choice (excluding class exclusive languages)
  • +1 to any stat of you choice
    Celebrity. You are known well not just in your kingdom, but in others, it is up to you on how your are viewed reputation wise.

Standards[edit]

The typical Asoarix, special in its own way.

Ability Score Increase. Your Constitution and Dexterity Increases by 1.
Descendants Song. Much like a harpy you may produce a beautifully charming and doubly as deadly song, those that can hear you must make a Wisdom save of 10 or higher or risk becoming charmed. Others of your race and certain creatures such as Sirens and Elves are immune/resistant to this.
Altitudes Mark. Used to living in the high mountains your lungs and body are well adapted to the harsh environment. You no longer get exhausted as easily and regain all abilities after a short rest.
Natures Fortune. You may communicate with bird like creatures by the use of chirps and clicks of the tounge, they can understand you, just as you can them, this does not guarantee friendship.

Labyrinthians[edit]

The cave dwelling side of their race, these creatures rarely leave their cavern homes.

Ability Score Increase. Your Constitution increases by 2.
Flightless. Years of living underground render your wings useless, relying more on your talons you have adapted to have more of a hand now than wings, you are no longer stuck picking up relatively small items and can pick up anything your strength may handle
Steel Wings. Your feathers are as tough as metal, when sharpened you may attack an enemy by using your feathers as blades, depending on the size of said feathers you may do anywhere from 1d4 to 1d8 damage
Thermosight. Years of living underground with no light allowed you to see the lines of ones body heat, though you are extremely sensitive to sunlight, said light causes extreme migraines.

Raptors[edit]

fearsome hunters of the great deserts, these particular Asoarix's are sure to be feared by many

Ability Score Increase. Your Dexterity increases by 2 and your Strength increases by 1.
Mighty Winds Race. Your base walking speed increases to 45 feet.
Boastful Talons. Your Talons are stronger than your average Asoarix, and so are your unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength or Dexterity modifier.
Canyon Dash. You may Dash as a bonus action once. You regain use of this trait after finishing a short or long rest.
Useless Flight. Flight is not a necessity of your kind but it may be useful, you can only fly a short distance at the speed of 20 feet and you can only flight 25 feet off the ground. if you are wearing any armour besides light you cannot fly at all.

Forestians[edit]

Generous Forest lovers, these creatures make great friends of elves and other fey beings.

Ability Score Increase. Your Intelligence increases by 2.
Natures Blessing. You may ask for the help of the forest, whether it be a berry bush for food or a gentle rabbit guide your forest home will always have your back.
A Fey's Love. The Fey of your homeland bless you with great everlasting life, you can't catch non-magical diseases and your life expectancy is raised by 100 years and when on the verge of death there is a 50% chance that you will make it out alive.

Tribals[edit]

Perhaps the most savage of all, the Tribals only care about their jungle home and ways of life. Any who seek to harm either are killed on the spot.

Ability Score Increase. Your Intelligence and Dexterity increase by 1.
Silent Stalker. Like birds of prey, you are quiet and light as a feather. you have proficiency in the Stealth skill
Falcons Perch. So long as you have the height advantage you cannot be seen or spotted and always blend in with your home environment, when you have a height advantage of 10 feet or more you may dive to deal double damage on any attack.
Dart Frogs Revenge. You are proficient in the making and use of poisons and toxins that you created or know how to create yourself

Blenders[edit]

A very rare sight and thought to be extinct, the blenders, well, blend in.

Ability Score Increase. Your Dexterity and Intelligence increases by 1.
Diamond in the rough. To blend in with the lives of those who hate or fear your kind, your ancestors learned to polymorph into huminoid creatures, and they have passed it down to you.
White Lies. To keep your secret, you have become a master of telling lies, and your are proficient in the Deception skill.
Actor. Through years of learning you can perfectly mimic accents and lifestyles of other races you have lived with, through this you may pass as another person
Scholar. You know 3 additional languages


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