Ash Zombie (3.5e Creature)
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Ash Zombie[edit]
LE Medium Undead | |
Init/Senses | +0/Listen +8, Spot +8 |
AC | 17, touch 10, flat-footed 17 |
hp | 65 (10d12 HD) |
Fort/Ref/Will | 4/2/10 |
Speed | 30ft |
Melee | Slam +11 melee (1d6+10) |
Base Atk/Grp | +4/+11 |
Abilities | Str 22, Dex 10, Con , Int 6, Wis 14, Cha 15 |
SQ | Damage reduction 5/–, darkvision 60 ft., undead traits, Energy Immunity Fire |
Feats | Alertness, Great Fortitude, Toughness |
Skills | Hide +7, Listen +8, Move Silently +7, Spot +8 |
Advancement | — |
Fiery Revival(Su) | With a raise of its arms it releases a burst of fire to replenish life to itself and its fallen brethren. Fire explodes out in a 30ft radius, anyone in the area must make a DC16 Reflex Save or take 3d6 fire damage. After the burst, any fallen undead rise as a flame zombie or flame skeleton (depending on the corpse) and any corpses of the living turn into a Ash Zombie. This burst also heals 3d6 hp to the Ash Zombie, this ability can be used every 1d4+1 rounds. |
Firey Amalgum | When 4 or more ash zombies gather together they can combine their collective mass to become an Ash Zombie of one size class larger over the course of one hour. |
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For Player Characters[edit]
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