Aseri (5e Race)

From D&D Wiki
Jump to navigation Jump to search
Broom Icon.svg.png This page needs grammatical help. Reason: Shapeshifting sphere is oddly worded in parts and could benefit from specification. How is this thing bonded to your soul? Is it like a warlock pact weapon, with you being able to summon and sense it? This also sounds like there should be a limit to how much your sphere can even absorb, since it gives you the option of releasing what it absorbs.


You can help D&D Wiki by improving the grammar on this page. When the grammar has been changed so that this template is no longer applicable please remove this template. If you do not understand the English language please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing grammatical help

Aseri[edit]

Physical Description[edit]

Aseri visually look like humans. The only notable difference is that they don’t have eyes. Instead it looks as if there is just light in their eye sockets. This light can be any color you prefer. Aseri that receive the family gift at birth have a metal sphere that floats around them. This sphere is made of an unidentified metal, but can have veins of color streaked through it.

History[edit]

Centuries ago a curious woman, with the last name of Aseri, unearthed a mysterious and alien magic while exploring. The magic flooded into her body on contact, but she couldn’t figure out what it was. It seemed to have no effect so she chose to tell no one of her discovery until she could understand it herself. Years passed and she had all but forgotten the foreign magic living inside her, until she birthed her son. Her son appeared normal except for the fact that he had no eyes, and instead light poured from where they should have been. If this was the only thing out of place then it might have been blown over, but one more oddity took place. A being of pure light appeared shortly after the birth of the child, and it brought with it a perfect sphere of metal. The sphere floated out of the figures hand and hovered beside the newborn infant. The figure, now believed to be a god, left leaving the sphere. The news of the peculiar events of the child’s birth spread like wildfire throughout the village. People avoided the woman and her husband, some due to superstition others due to reverence. The child was believed to be blessed by the gods and the family was left alone. As the child grew it became clear that the sphere was connected to him. From the start he was able to form the sphere into simple shapes, and as he reached maturity he was able to form any tool or weapon he chose. His eyes were determined to be a result of his connection to the divine being that gave him the sphere. Eventually, he had a family and the same event took place at his children’s births. He passed his knowledge of the power down to his children and then to their own, over time they began to understand more about the sphere and their power, but no Aseri has ever been able to speak with the mysterious figure that grants them their powers. As there became more generations less Aseri received a sphere. An Aseri who doesn’t receive a sphere cannot have a child that receives a sphere.

Society[edit]

Aseri live amoungst humans as part of their society. The majority of them still live in the same town that they always have, but some choose to go out and adventure.

Aseri Names[edit]

Aseri use the same names as humans. They always keep their last name.

Male: Asher, Orion, Silas, Kane, Leo

Female: Artemis, Cassandra, Jade, Katherine, Skye

Aseri Traits[edit]

A lineage of humans are bonded with a mysterious metal sphere from birth. They can shape their spheres into weapons, tools, and even instruments.
Ability Score Increase. Your Constitution score increases by 1 and another score increases by 2 based on your subrace.
Age. Aseri reach adulthood in their late teens and live to be around 150 years old.
Alignment. Aseri are raised to be good, but they may change their ideals based on their experiences.
Size. Aseri vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Eyes of Light. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color no matter the light level.
Shapeshifting Sphere. You have a sphere that is bound to your soul. As a bonus action you can morph your sphere into any tool, weapon or instrument you are proficient in (If you are looking to dual wield it is possible to split it into two light weapons). The sphere can absorb other weapons, tools, or instruments during a long rest and can then transform into them. An example of this feature is if you find a +1 longsword, and are proficient with the longsword, you can have the sphere absorb it over a long rest and then turn your sphere into a +1 longsword. This works with magic weapons, but not magic items unless you somehow have proficiency with the item. You can make your sphere release a weapon, tool, or instrument it has absorbed over a long rest. When you die all weapons, tools, and instruments your sphere has absorbed is released
Clean Criticals. When you crit you can add 1d4 damage based on your weapon or spell’s damage type.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. Depending on how you have trained you may be a warrior, artisan, or an entertainer.

Warrior[edit]

Ability Score Increase. Your Strength or Dexterity score increases by 2
Combat Training. You have been trained to fight with your sphere. You may choose two martial weapons to be proficient in.
Physical Enhancement. You have learned to use your sphere to enhance your physical abilities. You gain proficiency in the Athletics and Acrobatics skills.

Artisan[edit]

Ability Score Increase. Your Intelligence or Wisdom score increases by 2
Craftsman Training. You have been trained to craft things with your sphere. You may choose two artisan tools to be proficient in.
Creative Shaping. You have learned to use your sphere to help you solve problems. You gain proficiency in the Perception and Investigation skills.

Entertainer[edit]

Ability Score Increase. Your Charisma score increases by 2
Musician Training. You have been trained to make beautiful melodies with your sphere. You may choose two musical instruments to be proficient in.
Perfectly Tuned. You have advantage on all Performance skill checks made with your sphere.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 8'' +2d10 110 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

Back to Main Page5e HomebrewRaces