Asenrir (3.5e Deity)
Greater Deity | |
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Symbol: | A wolf’s head. |
Home Plane: | The Beastlands |
Alignment: | Neutral Good |
Portfolio: | Anthromals, love, birth, longevity, friendship, mercy, animals, happiness, renewal, peace. |
Clergy Alignments: | Any non-evil |
Domains: | Animal, Community, Good, Healing, and Protection |
Favored Weapon: | Shortspear |
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Dogma[edit]
Asenrir watches over all good and neutral anthromals, while weeping over those that turned to evil. She promotes love and compassion towards family and friends, as well as peace over war. Clerics fortunate enough to meet her find her to be generous and benevolent. Asenrir promotes the integration of many races, believing that all have the potential to get along. When anthromals pray to her to transform others into anthromals, she almost never refuses, only doing so when the supplicant is evil at heart.
Clergy and Temples[edit]
Clerics of Asenrir wear silver and white robes with a sky blue collar. Most, if not all clerics are anthromals, given those who revere the She-Wolf often choose to become anthromals if they are not one already. Clerics generally heal for free, though they ask that the patient be under their care for a few days after the healing. Many clerics also have levels in druid, and as a result, animals often guard the temples from unwanted intruders. Clerics of Asenrir are well-received wherever they go, due to their kindness and compassion for all living things. Temples are typically serene and decorated with various flora. Temples are often said to be similar in interior design like temples of Obad-Hai or Ehlonna. Temple exteriors frequently appear as a colossal she-wolf lying in the city street, eyes glowing blue with an expression of sympathy worn on the face.
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