Ascending Warrior (3.5e Spell)
From D&D Wiki
|Transmutation [Caster instantly grow extra limbs to aid him in battle.]|
|Components:||A piece of organic material (bone, flesh, blood)|
|Casting time:||1 standard action|
|Target, Effect, or Area:||Self|
|Spell Resistance:||No save|
The caster instantly summons a fully functional arm or leg on his body. The caster can summon 1 limb per three caster levels. An extra arm can attack as a normal unarmed attack, or with a weapon, but will count as an 'off hand' in two weapon fighting while the original arms attack as normal attacks. If more than one arm is used for attacking the penalty for extra arms is the same as one off hand for all arms. If the new arm is used for holding a two handed weapon with another arm half the off hand penalty. An extra leg will give the user an extra 10 feet to base movement. Any skill that involves simple functions involving the limbs (climb, jump, swim) gets a +2 modifier per limb. Extra arms gives a +2 to grappling per limb. Legs gives +2 against resisting tripping, bull rush, and overrun. The caster will appear quite disturbing and is popular among chaotic clerics.