Asabi (5e Creature)
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Medium humanoid (asabi), lawful evil
Armor Class 15 (leather armor, shield)
Skills Stealth +4, Survival +3
Standing Leap. The asabi's long jump is up to 20 feet and its high jump is up to 15 feet, with or without a running start.
Multiattack. The asabi makes two scimitar attacks or one scimitar and one crossbow attack.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Also called Laerti, these desert-dwelling reptilian humanoids are superficially similar to the lizardfolk of the swamplands. Asabis tend to be brown or gray in hue, with dun or light green underbellies. They have yellow, egg-shaped eyes so bright that they flash in darkness, with horizontal slit pupils. Asabis can run on all fours or stand upright, but their tails are not prehensile. Asabis resemble the tiny lizards of the sands; unlike lizardfolk their limbs protrude from their sinuous bodies at right angles, and they move with quick, ungainly gestures. Their narrow skulls have sloping foreheads that end in protruding brows and swing from side to side atop thin, awkward necks. They touch and smell partially with their flicking tongues, and have rough pebbly skin, with gashes for ears and noses. They wear only leather armor, and their genders appear identical to human eyes.
Lizard Raiders. Asabis hire themselves out as mercenaries to villainous factions like the Zhentarim or they hunt desert nomads and less intelligent creatures on their own. They use any sort of one-handed weapon they can fashion or capture, and crude crossbows (equal to light crossbows) which they carry slung on their backs. Asabis are quite cunning and enjoy ambushing prey. By strict rule, they do not fight among themselves. On the surface of desert lands, asabis are mostly encountered at night. They spend the day hiding from the sun, either burrowed a few feet beneath the sand, in a cave, or huddled in a rock crevice. Their body temperatures prohibit them from activity in the hot sun; more than 2 hours of enforced marching or carrying in the sun will cause a laerti to collapse. Left to themselves, asabis dwell in tribes under the rule of a council of elders and a war-leader. They may ally themselves with dark nagas, brown dragons and other evil creatures for mutual gain, or even adopt these into the tribe. Every asabi tribe has a few stingtail members. Asabis have tunnels everywhere under the desert and often emerge by night to raid surface locales.
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