Arsonist Trickster (5e Subclass)
Arsonist Trickster[edit]
Rogue Subclass
To some, fire is a sign of destruction but to others, it's a sign of rebirth. Controller of fire, heat, and death as some would say. Arsonist Trickster are rouges who have practiced the art of the flame and the wit of illusions to trick the minds of enemies and burn them to a fiery sinder. These rouge focus on three things: their stealth, wit, and fire to dominate the battlefield without being seen and love the scent of ash and smoke as all the worlds will burn for them.
Magical Proficiency and a Witty Tongue[edit]
When you adopt this subclass, you gain proficiency in arcane and persuasion. If you already have one or two of these proficiencies, you gain expertise in them.
Spellcasting[edit]
When you reach 3rd level, you augment your ability to fight with your spellcasting.
Cantrips You learn Mage Hand and two other cantrips of your choice from the wizard spell list. Additionally, you learn another cantrip at 10th level.
Spell Slots As an Arsonist Trickster, you know an amount of spell slots given at a certain class level. This class follows the Arcane Trickster's spell table on that page (As you see, I have some inspiration off of the class). You gain all spell slots lost on a long rest.
Spells Known of 1st level and Higher You know three 1st-level wizard spells of your choice, two of which you must choose from the evocation and illusion spells on the wizard spell list.
The Spells Known column of the Arcane Trickster Spellcasting table shows when you learn more wizard spells of 1st level or higher. Each of these spells must be an evocation or illusion spell of your choice and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
The spells you learn at 8th, 14th, and 20th level can come from any school of magic.
Whenever you gain a level in this class, you can replace one of the wizard spells you know with another spell of your choice from the wizard spell list. The new spell must be of a level for which you have spell slots, and it must be an evocation or illusion spell, unless you're replacing the spell you gained at 3rd, 8th, 14th, or 20th level from any school of magic.
Spellcasting Ability Intelligence is your spellcasting ability for your wizard spells, Formed by the study and practice of your arsonistic delight. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell attack modifier = your proficiency bonus + your Intelligence modifier
Arsonist's Fiery Empowerment[edit]
At 3rd level, when casting a spell that deals fire damage you can use your cunning action to empower that spell, when rolling for damage, you add twice your proficiency modifier on one dice that deals fire damage. At 12th level you add your twice proficiency modifier and an additional dice of damage. At 17th level you add another additional dice of damage. (Ex: A 17th level Arsonist Trickster Rouge proficiency modifier is a +6, he deals damage with fire bolt and rolls a 20 on his damage rolls, plus his spell attack modifier which is 9 and +6 but add that by two he gets 41 fire damage.)
Born in Flame[edit]
At 3rd level, the flame that burns inside your heart protects you. You are resistant to fire damage. Additionally, at 15th level you gain immunity to fire damage.
Enveloped in the Flame[edit]
At 9th level,
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