Arrowplant (5e Creature)
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Arrowplant[edit]
Small plant, unaligned Armor Class 13 (natural armour)
Damage Vulnerabilities fire False Appearance. While the arrowplant is not moving, it is indistinguishable from a normal bush. ACTIONSVine. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. Poison Powder (Recharge 6). The arrowplant releases poisonous powders in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.
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Arrowplants, so named for their incredibly sturdy branches that are perfect for creating arrows from, are small shrubs that contain powerful toxins. Some creatures cultivate them to use them as guards for lairs in heavily forested areas, though the toxins rarely do much to deter especially powerful creatures. |
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