Armstrong Warrior (5e Subclass)
Armstrong Warrior[edit]
Fighter Subclass
An Armstrong Warrior trained to keep his musculature always sturdy to withstand the most powerful attacks and bear carrying the heaviest things imaginable. He focuses his training more in his arms, but obviously he does not stop training the rest of his body. Its constitution is so powerful that few can reach that level.
- Sturdy
At 3rd level, your hit point maximum increases by 6, and it increases by 2 whenever you gain a level in this class.
Whenever you make a Constitution saving throw, you gain a bonus to the roll equal to your Strength modifier.
- Resistant Muscles
Starting at 7th level, your body's natural resilience starts to really shine through. When you use your Second Wind feature, you gain resistance to all damage until the start of your next turn.
- Limit Breaker
Starting at 10th level, your body becomes capable of feats impossible for any other creature of your size. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Additionally, you may treat heavy and two-handed weapons as if they lack these properties.
- Exceptional Performance
Starting at 15th level, all the heavy things that you carry with you make you even more robust and determined. If you are holding an object in each hand, your AC gains a bonus of +2.
- The Very Strongest
When you reach 18th level, you become the very, very, very strongest. Your Strength score increases by 4, to a maximum of 24.
Back to Main Page → 5e Homebrew → Character Options → Subclasses