Arkons (Theous)
Arkons[edit]
Arkons are primarily comprised of stone, although they possess crystal cores. Arkons look almost as though they are stone golems, although this is merely a misconception, as they are not created by a wielder of the arcane arts. They are mostly comprised of metal ore, most often iron, copper, or tin, although gold and silver are not uncommon. The eyes of the Arkon resemble glowing orbs, and are typically a color resembling the metal they are composed of.
Arkon Names[edit]
Alloy have no naming system of their own, and will use the names of the culture they live in.
Alloy Traits[edit]
Your Alloy character has a number of traits in common with all other Alloy.
Ability Score Increase. Your Intelligence score increases by 2. You may increase any ability score of your choice by 1.
Age. Alloy are born fully formed. They mature mentally relatively quickly, typically by age 10, and typically live for thousands of years before they degrade.
Alignment. Alloy have no inclination towards any alignment in particular, and are most often neutral.
Size. Alloy are relatively massive in size, typically standing between 6 and 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. The energy within them helps Alloy to see in dark places. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can not discern color in darkness, only shades of grey.
Born of Rock. Alloy are composed mostly of stone, and have no biological components. This grants you several boons over those composed of flesh. - You do not need to eat or drink - You do not need to breathe - You are immune to disease - You do not need to sleep, and magic can not put you to sleep
Additionally, when you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it does not render you unconscious, and you can see and hear as normal.
Positive/Negative Discharge. Alloy are comprised of highly conductive materials. You can expend this charge in order to unleash it on your enemies. As an action, all creatures in a 20 foot sphere within 30 feet must make a Dexterity save, taking 2d6 + your proficiency bonus lightning damage on a failed save, or half as much on a successful one. This damage increases to 3d6 at 5th level, 4d6 at 11th level, and 5d6 at 17th level. Once you use this ability, you can not use it again until finishing a short or long rest.
Lightning DC = 8 + Proficiency Bonus + Intelligence Modifier
Grounded. The metal in your body helps to redirect electricity through you. You have resistance to lightning damage.
Languages. You can speak, read, and write the language of the country you were born in, as well as one additional language of your choice.