Argos Hound (5e Creature)

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Argos Hound[edit]

Medium aberration, lawful good


Armor Class 15 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 40 ft., climb 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 15 (+2) 6 (-2) 19 (+4) 9 (-1)

Skills Perception +10
Proficiency Bonus +3
Senses darkvision 120 ft., passive Perception 20
Languages telepathy 120 ft. (only able to understand and communicate simple concepts and emotions)
Challenge 6 (2,300 XP)


Grand Leaper. The hound can jump up to 51 feet and is capable of leaping between vertical surfaces. When the hound falls and isn't incapacitated, it subtracts up to 85 feet from the fall when calculating the fall's damage and has resistance to the remaining damage.

Keen Senses. The hound has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.

ACTIONS

Multiattack. The hound makes two claw attacks. Alternatively, it makes one claw attack and uses up to 25 points of its Lenticular Burst.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Lenticular Burst (100 Points). The hound expends points from its Lenticular Burst pool, divvying up to 100 between any number of targets of its choice that it can see within 300 feet of it, but no more than 50 points per target. Each target takes force damage equal to the points expended. If the hound is missing points, it regains 1d4 × 10 points at the start of each of its turns. A target protected by a shield spell or another effect that prevents damage from the magic missile spell takes no damage. A hound with 50 points or less has disadvantage on Wisdom (Perception) checks that rely on sight, while a hound with 0 points remaining is blinded until it regains points.

BONUS ACTIONS

Driveby. If the hound takes the Dash action, it uses its Lenticular Burst, expending no more than 10 points.


Argos hounds are large dog-like or lizard-like creatures that are occasionally found in the tunnels surrounding the lair of a beholder. In place of a normal head, they possess a mass of one hundred eyes each alert and searching for the slightest oddity or movement. Around the circumference of their neck they have three vertical slits—two are nostrils that allow them to breathe and smell, and the centered third is a maw that allows them to eat and drink. They have no hair, instead having fleshy or scaly patches covering their bodies.

Selfless Loyalty. Argos hounds are formed in the rare occurrence that a beholder becomes lonely and begins dreaming of companionship. They are intelligent, but nowhere near as intelligent as to challenge the beholder itself. They are unflinchingly loyal, but also extremely good-natured. They do not possess the capacity to understand complex moral concepts and are, in fact, entirely innocent of them. An argos hound will often defend its master to the death simply because they possess an unconditional love for them, even if said master is an evil megalomaniac. Beyond this, they are also extremely excitable. Finally spotting intruders will often send an argos hound releasing psychic barks and jumping for joy, as guarding a lair is as much play as it is a duty for them.

Climbers, Leapers, and Tunnelers. As befitting their origin, argos hounds are extremely adept at getting around the eccentric layouts of a beholder's lair. They posses hardened claws that are as good for rending flesh as they are for clambering along solid stone walls, and their legs are powerful enough to propel them across large gaps. They often easily leap from opposing walls of a large shaft or ravine, able to keep up even with their flying kin despite being grounded.
In addition, they are also capable of tunneling through solid rock similar to how a beholder might use its disintegration ray, but on a much weaker scale. Each eye of the argos is capable of releasing a tiny but explosive bolt of magical force at whatever that eye is looking at, blasting small pieces out of it. After using an eye in this way, the eye must take a moment to refocus and recharge. However, an argos can easily fire off a volley of 50 or so of these explosive bolts in quick succession, alternating the usage of its 100 eyes so that it is never completely blinded. These bolts do not merely serve a utility purpose however, and the argos hound will not hesitate to fire off a round of them at anything it doesn't recognize that enters the location it is guarding.
An argos hound in a serious combat situation will often use as much of its abilities and the geometry of the enviroment around it in tandem as possible, favoring hit-and-run tactics by leaping to out-of-reach locations such as walls or high ceilings and firing down on threats before ducking into a small tunnel, only to pop up again in another location to fire another barrage, all while using its telepathy to try to alert the other denizens of the lair.

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