Argon (4e Race)
Argon[edit]
We thank you for pulling us out of the fire, young one.
Racial Traits |
Average Height: 5'5" - 6'5" |
Average Weight: 160 - 230 lbs. |
Ability Scores: +2 Strength, +2 Constitution or Charisma |
Size: Medium |
Speed: 6 squares |
Vision: Normal |
Languages: Common, Primordial |
Skill Bonuses: +2 Diplomacy, +2 Perception |
Argon Resistance: You have resist fire equal to 5 plus half your level. |
Primordial Origin: You are from the elemental chaos. You are considered an elemental for the purposes of effects relating to origin, and you are considered a fire creature for effects relating to that keyword. |
Inner Flame: Your inner fire prevents the cold from getting to you. You have +5 racial bonus to saving throws against cold damage. |
Wounded Rage: You can use wounded rage an an encounter power |
Argons were created by Kossuth, as an attempt to solidify the murky form of a fire elemental into something more lawful and stable. Like their creator, they developed a dislike of chaos. However, being made of a very volatile element, they often find themselves in a quandary between what they are and what they believe in.
Play an argon if you want...
- To be a man of living flame.
- To be contemplative of existence.
- To be a member of a race that favors the Fighter, Barbarian, and the Paladin classes.
Physical Qualities[edit]
Argon appear to have human shapes, with the same number of limbs and trunk placements as a humanoid. However, their skin is black like charcoal, accented by cracks revealing what seems to be a core of laval pulsing under the surface. Their hair erupts from their head continuously like a stream of flame. Their eyes are also fiery, and this is a special flame that does not burn, for it is their life force. Argon flames smolder as they age, but never dampen otherwise, even in cold or rain. They have an average lifespan of 200 years before they either smolder or combust. But their inner soul flame simply passes onto a new form; a new argon.
Argon History[edit]
Argon are beings that are made of fire, one of the most chaotic elements, being both destructive and life-giving. Made by the hands of Kossuth, the argon are expected to adhere to his ideals of a hierarchy in order, in opposition to chaos. As a result of their conflicting natures, they came to be very contemplative of things, sometimes to the point of total inaction. This once angered Kossuth, who saw them as insubordinate. As a result, the argon were cast out from Kossuth's domain on the Crimson Pillar in the Plane of Fire. He instructed that they best find their convictions, lest their inner flame die out from a pointless life lived in mediocre thought. Eager to please and desperate for answers, the argon scattered into the Material Realm looking for their wills.
Playing an Argon[edit]
Argon Characteristics: Tenacious, deep, tentative, pensive, strong, disruptive, fiery, impatient
Male Names: Bi-Terra, Gasu-Terra, Jass-Terra, Makknarn-Terra, Kento-Terra, No-Terra
Female Names: Fre-Gaia, Be-Gaia, Nerra-Gaia, Seha-Gaia, Kellna-Gaia, Nolah-Gaia
Not all argon are passively thinking all the time. Many wholly embrace their fiery natures and the chaos that comes with it. They tend not to care for Kossuth. Others are more patient and willing to learn, being deeply philosophical and thoughtful. All argon in general claim dual natured selves, which can be displayed as acting capricious. Indeed their whims seize onto them like an uncontrollable gale, yet opposed by their other nature. Order and chaos conflict within them, which can often paralyze their judgment. Argon therefore try to avoid such quagmires by having others make decisions in their stead. If possible, they would prefer not interacting with anyone who is a stranger. There are some, usually allies, who they eventually feel anchored with, and this helps them to make better judgments for themselves.
Argon Adventurers[edit]
Argon favor the fighter, paladin and barbarian classes. Three sample argon adventurers are described below.
Jass-Terra is an Argon Fighter raised with a sense of peace and justice by an adoptive family of non-argon. He was never sure why he felt sometimes an abhorrence to these values with which he was raised. Sometimes, he wants nothing more than to burn a criminal, rather than arrest them and see them possibly go free. As his natures grew in opposition, he found some appeasement in becoming a vigilante to dispose of evil-doers with his own justice of purifying flame.
Fre-Gaia is a Argon paladin who was saved from drowning in a flash flood by her new companions. As they travel, Fre-Gaia is constantly trying to understand how non-argons deal with possible bipolar or conflicting tendencies. She hopes this understanding will increase her own inner strength, leading her to be come a stronger paladin.
Kento-Terra is a Argon barbarian raised by an anti-Kossuth faction of argon. They find the hierarchy touted by the flamelord to be overbearing and restrictive, completely against their natures as free-flowing flame. He seeks to free the argon from what he views as mental tyranny by the god.
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