Arctic Environment (5e Environment)

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Arctic Environment[edit]

Whenever the temperature is at or below -40 degrees Fahrenheit (≈-40 degrees Celsius), a creature exposed to the cold must succeed on a DC 15 Constitution saving throw at the end of each half hour or gain one level of exhaustion. The DC increases by 1 every additional half hour in the climate. Creatures with resistance or immunity to cold damage automatically succeed on the saving throw, as do creatures wearing cold weather gear (thick coats, gloves, and the like) and creatures naturally adapted to cold climates.

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