Arctic Elf (5e Subrace)

From D&D Wiki
Jump to navigation Jump to search

Arctic Elf[edit]

Arctic elves’ skin is blue of varying shades and their eyes can be any shade of blue or green. Instead of hair, they have 2 sets of quills. The quills on the right side of their head are always a shade of blue. The quills on the left side are always snow white.

Ability Score Increase. Male Charisma score increases by 2.

Female Intelligence score increases by 2.

Female arctic elves are more intelligent, males have more presence and leadership qualities.
Cold Immunity. Arctic elves are immune to cold damage.
Fire Vulnerability. Arctic elves are vulnerable to fire damage.
Poison Quills. An arctic elf has two sets of quills on its head. On the right side of their head, they are always a shade of blue. The quills on the left side are always snow white. Each quill deals 1d4 piercing damage, has the finesse quality and has a throwing range of 20/60. You can throw quills on each side a number of times equal to your Constitution modifier, minimum 1. Your quills regrow after a long rest.

Starting at level 3, due to your genetics, your quills develop additional properties. The white quills have a paralyzing effect (1 minute duration), and the blue have a damaging effect (3d6). The target must make a Constitution saving throw with a DC of 8 + your proficiency bonus + your ability score modifier (Charisma for males, Intelligence for females). On a successful save, the target receives no effect but still takes the 1d4 damage from the quill.
Innate Abilities. Arctic elves can use the following cantrips 3 times per short or long rest each: ray of frost, freezing grasp and ice spray.

Freezing Grasp

Evocation cantrip

Casting time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

Ice springs from your hand to freeze a creature you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 cold damage and it can’t take reactions until the start of its next turn.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8) and 17th level (4d8).

Classes: Sorcerer, Wizard

Ice Spray

Conjuration cantrip

Casting time: 1 action
Range: 10 feet
Components: V, S
Duration: Instantaneous

You extend your hand toward a creature you can see within range and project a cloud of ice from your palm. The creature takes 1d10 cold damage.

This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10) and 17th level (4d10).

Classes: Druid, Sorcerer, Warlock, Wizard

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubraces