Archer Artifice (5e Creature)
Archer Artifice[edit]
Large construct, any alignment Armor Class 18 (natural armor)
Proficiency Bonus +6 Artificed Weapons. The artifice's weapon attacks are magical. When the artifice hits with any weapon, the weapon deals an extra 22 (5d8) radiant damage (included in the attack). Immutable Form. The artifice is immune to any spell or effect that would alter its form. Magic Resistance. The artifice has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The artifice makes three attacks. Touch of Light. Melee Spell Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (5d8) radiant damage. Bow. Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 19 (3d8 + 6) piercing damage and 22 (5d8) radiant damage. Radiant Beam (Recharge 5-6). The artifice fires a beam of light in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 19 Constitution saving throw, taking 45 (10d8) radiant damage on a failed save or half as much damage on a successful one.
LEGENDARY ACTIONSThe artifice can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The artifice regains spent legendary actions at the start of its turn. Move. The artifice moves up to its speed without provoking opportunity attacks. |
An archer artifice wields a bow imbued with holy power. Archer artifices prefer to remain far away from the front lines and rain arrows from afar. |
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