Archer, Variant 2 (5e Creature)

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Archer, Variant[edit]

Medium humanoid (any race), any alignment


Armor Class 16 (studded leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 15 (+2) 11 (+0) 14 (+2) 10 (+0)

Saving Throws Str +2, Dex +6
Skills Acrobatics +6, Perception +6, Stealth +6
Proficiency Bonus +2
Senses passive Perception 16
Languages any two languages (one of them is usually Common)
Challenge 3 (700 XP)


Precise Aim. The archer's ranged weapon attacks score a critical hit on a 19 or 20.

Skilled Archer. The archer gains a +2 bonus to attack rolls with ranged weapons. Additionally, a longbow or shortbow deals one extra die of its damage when the archer hits with it (included in its longbow attack).

ACTIONS

Multiattack. The archer makes two ranged attacks. Alternatively, it uses Steady Aim and makes one ranged attack.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +8 to hit, ranged 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Steady Aim. The archer gains advantage on the next ranged attack it makes. It can only use this action if it hasn't moved on its turn, and after taking this action, its speed is 0 until the start of its next turn. The next ranged attack the archer makes gains one additional damage die.

BONUS ACTIONS

Archer’s Eye (3/Day). The archer adds 1d10 to its next attack and damage roll with a longbow or shortbow.


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