Archer, Variant 2 (5e Creature)
Archer, Variant[edit]
Medium humanoid (any race), any alignment Armor Class 16 (studded leather)
Saving Throws Str +2, Dex +6 Precise Aim. The archer's ranged weapon attacks score a critical hit on a 19 or 20. Skilled Archer. The archer gains a +2 bonus to attack rolls with ranged weapons. Additionally, a longbow or shortbow deals one extra die of its damage when the archer hits with it (included in its longbow attack). ACTIONSMultiattack. The archer makes two ranged attacks. Alternatively, it uses Steady Aim and makes one ranged attack. Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. Longbow. Ranged Weapon Attack: +8 to hit, ranged 150/600 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Steady Aim. The archer gains advantage on the next ranged attack it makes. It can only use this action if it hasn't moved on its turn, and after taking this action, its speed is 0 until the start of its next turn. BONUS ACTIONSArcher’s Eye (3/Day). The archer adds 1d10 to its next attack and damage roll with a longbow or shortbow.
|
This is a rework of the Archer statblock from Volo's Guide to Monsters. The problem with that statblock is the Archer had an abnormally large pool of hitpoints for a creature that is supposed to fight at long range. This change reduces the hit points of the Archer, in exchange for giving it extra features that complete the "archer" flavor (including some low-level Fighter class features, along with a feature similiar to the Steady Aim feature of Rogues). This isn't supposed to be your average foot soldier that uses a bow (for that, just use the Guard or Scout statblock but change the weapon and add the Archery Fighting Style). It is meant to be a highly-trained royal archer, hunter, or hitman. |
Back to Main Page → 5e Homebrew → Creatures