Archdemon (5e Race)

From D&D Wiki

Jump to: navigation, search
Missing.png One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate. If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

Archdemon[edit]

A tall humanoid with large, swooping horns motions their hand and lets a low chant in Abyssal fill the air, and the door in front of them, previously locked, clicks open and the Archdemons walks through the door, tail flicking behind them. They slip outside into the darkened streets, torchlight illuminating their reddened skin and glinting on their horns. Large wings erupt from their back, and with a gleeful cackle they take to the skies, causing humans to lock the doors as the fiend makes its way out of the city,


Physical Description[edit]

The archdemons do not have an appearance as such, they simply resort to molding themselves to get the one they like the most, once they do that appearance persists for eternity, although that does not mean that they cannot hide their appearance with illusions and spells, as their deceptive nature dictates.

History[edit]

When the light falls and the darkness looms the archdemons appear, it is said that since the universe was created they began to expand evil, chaining the young world in the depths of the abyss. They manipulated both mortals and gods, finding their happiness in their despair, thus creating a cycle which is repeated in a spiral of pain and suffering. Many were the ones who tried to summon them, only to fall into the dark well that represents coming into contact with one of them, is the result of performing such a stupid act. These beings have spread lies, hatred, treachery, deceit, and trickery and despite all this, to this day, they continue to cause terror. Few are the ones who have managed to murder an archdemonium, but unfortunately these beings are the evil, ending them is impossible, when one is hunted waits patiently, licking his wounds inside the abyss, only to resurface at some point and continue to cause fear in the hearts of others, they are the embodiment of terror.

Society[edit]

Demons live in a hierarchy of sorts- the biggest bully rules, and Archdemons are the best at bullying. Other demons flock to serve them, to maybe, eventually, have a time that will come when they can usurp their master and ascend to the throne of lies the Archdemon rules from. Many of the current Archdemons were but mere shadow demons or quasits, the best at cunning and subterfuge, and managed to strike the killing blow on their old master, leaving them with a title of Archdemon. Though once they get there, they're at the top of the pack. They're so far above every other demon they've ever known, and that isolation may drive them mad, knowing they are so much more but also so much less than they were.

Archdemon names[edit]

Archdemon names: Abaddon, Demiurgo, Baphomer, Kirran, Lucifer, Embazel.

Archdemon Traits[edit]

Among the most powerful of demonkind, the Archdemons rule a part of the infinite chaos of the Abyss, and demons along with it.
Ability Score Increase. Your Charisma increases by 2, and your Strength score increases by 1.
Age. A common Archdemon is an old being, maturing at 500 and living for an unknown time. They are effectively immortal, many scholars think, but even they can be killed.
Alignment. Archdemons lean towards the evil end of alignments, though being old beings they need not be.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Material Plane's Demon. Your creature type is considered both Fiend and Humanoid for spells and features such as the Paladin's Divine Sense.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Demon's skin. Because of your dark nature you have resistance to necrotic damage.
Archdemon's Mind. You have an advantage on saving throws against being frightened or charmed.
Demon's Contracts. If two or more parties, one of them being the Archdemon, decide they wish to, the Archdemon may magically create a contract. The contract details an agreement between the two or more parties. Once the contract is signed by all parties, it is binding. If any party breaks the binding contract without an agreement between all parties to break it, the offending party suffers disadvantage on all attack rolls and saving throws for the next 24 hours.
Demon's Wings. You have great, leathery wings that unfurl from your back. These give you a fly speed of 40 ft. To use these wings, you man not be wearing medium or heavy armor, or wielding a metal shield. Additionally, when you use this fly speed, you have disadvantage on all Dexterity checks and Dexterity saving throws, and disadvantage on (Charisma) Persuasion checks made to convince non-demons.
Languages. You can read, write, and speak Common and Abyssal.
Sinester tricks=You've been expanding suffering for many years, that's why a lot of people know who you are, but there's a solution, all archdemons know how to disguise their appearance, the fake look is the same size as your normal size.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 1″ +2d10 110 lb. × (2d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


5.00
(one vote)

Back to Main Page5e HomebrewRaces

Abaddon.png
Home of user-generated,
homebrew pages!


Advertisements: