Archaic Gothic Fighter (D20 Modern Advanced Class)
From D&D Wiki
Archaic Gothic Fighter[edit]
The Archaic Gothic Fighter is a master of Ancient Weapons in the modern world. He uses technological enhancement of primitive weapons such as explosive arrows, chain mail with force fields and power swords.
Requirements[edit]
Ability Score: Strength 14
Base Attack Bonus: +3
Feat: Archaic Weapons Proficiency
Allegiance: The fighter must be conservative, devoted to ideals of a lost age.
Class Information[edit]
Hit Die: d10
Action Points: 6 + one-half character level, rounded down, every time the Archaic Ghotic Fighter attains a new level in this class.
Class Skills[edit]
The Archaic Ghotic Fighter’s class skills (and the key ability for each skill) are: Craft (Chemical, Blacksmith, Technology) (Int), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Tumble (Dex)
Skill Points at Each Level: 3 + Int modifier.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Rep | Def | Special |
---|---|---|---|---|---|---|---|
1st | +1 | +1 | +0 | +0 | +1 | +1 | Bonus Feat |
2nd | +2 | +2 | +0 | +0 | +1 | +1 | Fine Archer |
3rd | +3 | +2 | +1 | +1 | +1 | +1 | Bonus Feat |
4th | +4 | +2 | +1 | +1 | +2 | +1 | Item List |
5th | +5 | +3 | +1 | +1 | +2 | +2 | Bonus Feat |
6th | +6 | +3 | +2 | +2 | +2 | +2 | Bonus Feat |
7th | +7 | +4 | +2 | +2 | +3 | +2 | Master Swordsman |
8th | +8 | +4 | +2 | +2 | +3 | +2 | Superior Maceman |
9th | +9 | +5 | +3 | +3 | +3 | +3 | Bonus Feat |
10th | +10 | +6 | +3 | +3 | +4 | +3 | Hero Reborn |
Class Features[edit]
All of the following are class features of the Archaic Gothic Fighter
Fine Archer[edit]
At first level, the Archaic Gothic Fighter gains Fine Archer. Add 20 yard to range for any bow.
Item List[edit]
Gained at level four the Archaic Gothic Fighter gains Improved PL. The Archaic Gothic Fighter have a affinity for ancient technologies. .
The class can take any medieval weapon or armor and strenghen it with technology. This allows the player to build a weapons or armors from the list of allowed Models found here.
- Electro-Composite Bow.
This model send electrically chocking arrows charged in the moment of projection. The only power source is the strenght to bend the bow and the kinetic energy from the arrow itself.
- Purchase DC: 26
- Required technology:none.
- Damage: 1d8+4d6+1.
weight 2.3 lb. It can be taken apart and reinstalled.
- Size:small and concealable:very.
- range :80 ft. rate of fire :1.
- hardness:6.
- Arrows.
Modified arrows replace their damage stats In all other ways the arrows looks like arrows. All these arrows have the size and form of arrows.
- Grenade Arrows (damage as Sonics Grenade or Shrapnel Grenade).
- Purchase:15
- Explosive Arrow Grenade (damage as Thermite Granade).
- Purchase:15
- Arrow(damage N/A, Se Smoke Grenade).
- Purchase:15
- Shuriken(Shrapnel Grenade).
- Chocking weapons.
Axes, Spiked clubs and maces can be equiped with a chocking electfic field. Concussion Mace.
- purchase: 18
- se:concussion Rod( d20 future tech).
- Powersword/Axe/Mace
The powersword is a cross between future vibro blades, chain sword and energy shield weapons. It uses a energy field to increase its hardness and impact together with a fine net of microscopic vibrating edges that let the blade easier glide with its lenght across the target.
- Damage as small size + 6.
- Hardness 20
- Purchase: 22
- Sword by advanced materials.
- Purchace 12
- Damage 1d8+2
- Weight: 3lb.
- Leather and Iron Straps
Mostly a half naked light armour with a force field A symbol or medallion usually contain the force field.
- weight 2 lb
- defence bonus + 6
- hardness 20.
Bonus Feat[edit]
At 3rd, 6th, and 9th level, the Archaic Ghotic Fighter gets a bonus feat. The bonus feat must be selected from the following list, and the Gunslinger must meet all the prerequisites of the feat to select it.
Armor Proficency Light,Armor Proficency Medium, Armor Proficency Heavy,Exotic Melee Proficency , Cleave,Great Cleave, Two Weapon Fighting,
Blind Fight, Combat Reflexes,Point Blank Shot, Skip Shot, Far Shot,Improved Disarm, Improved Trip,Dodge, Agile Ripose, Whirlwind Attack
Master Swordman[edit]
At seventh level, the Archaic Gothic Fighter gains Master Swordsman. Archaic Gothic Fighter is an master of martial arts based on swords. System. If one of these conditions are true.
- The opponent has a melee weapon that is one size smaller
than the Archaic Gothic Fighters sword.
- The opponent has a melee weapon that is shorter
than the Archaic Gothic Fighters sword.
- The opponent is unarmed or have an firearm.
The Archaic Gothic Fighter gain +3 initiative and +1 Base Attack.
Superior Maceman[edit]
At eight level, the Archaic Gothic Fighter gains Superior Maceman. He is now trained at swinging heavy Maces quickly and smash through other melee weapons and parry attacks. System:
If the opponents weapon has a weight less than the Archaic Gothic Fighters Mace. He automatically Parry any Attack of Opportunity. If the Archaic Gothic Fighter hits an opponent then knives and firearms are automatically disarmed.
Hero Reborn[edit]
At tenth level, the Archaic Gothic Fighter gains the Hero Reborn class feature. The character remember his past life as an knight,samurai, rogue or any other type of warrior from a ancient time. This may or may not an delusion but the characters gains the benefit from this class feature anyway.
Benefit. The Archaic Gothic Fighter gainst +2 Base Attack Bonus on Power Attack. Must use an Archaic weapon.
Back to Main Page → D20 Modern → Classes → Advanced Classes