Arcane battlesmith
From D&D Wiki
Battlesmiths are, in their essence, artificers without magic. They use their tools to create powerful, modified items and adopt a specific exotic style of fighting that can only be made by specific modified weapons which, by custom, battlesmiths forge themselves. When creating a battlesmith, think about where they learned their skills in both fighting and smithery. Think about their goals in doing both and how they balance their two lives.
Class Features
As a Battlesmith you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Battlesmith level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Battlesmith level after 1st
- Proficiencies
Armor: All Armor, shields
Weapons: Simple Weapons, martial Weapons
Tools: Carpenter's tools,smith's tools, leatherworker's tools
Saving Throws: Constitution, Intelligence
Skills: Choose two from Athletics, Acrobatics, History, Insight, Investigation, Perception, Performance, and Persuasion
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) chain mail or (b) scale mail or (c) leather armor
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a longbow and quiver of 20 arrows or (b) a sling and pouch with 20 sling bullets
- (a) carpenter's tools or (b) smith's tools or (c) leatherworker's tools
- (a) a scholar's pack or (b) an explorer's pack
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Magical Touch, Arcanas Gift |
2nd | +2 | — |
3rd | +2 | — |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement, Extra Attack, |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
Magical Touch[edit]
At 1st level, you can imbue an item or object that you can touch that is 1 square foot with a spell you know. The square foot increases by 1 each level.
Every item has a DC level which increases or decreases as you level up, To succeed on imbuing an item you must make an arcana check, The DC is equal to the size of the object (1ft = +1DC).
Arcanas Gift[edit]
Also at 1st level you gain access to the Arcane spell list.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Attack[edit]
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 12th level in this class.
Double enchantment[edit]
At level 10 you can now imbue an item or object with 2 spells, this increase to 3 spells at level 20.