Arcane Warrior (3.5e Class)

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<-Arcane Warrior->[edit]

<img link>
By [img src link]

<-general description->.

Making a <-Arcane warrior->[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-Arcane Warrior's are melee fighters with arcane spells, they make excellent tanks and front liners ->.

Races: any

Alignment: Any

Starting Gold: 5d4x10

Starting Age: <Moderate->.

Table: The <-Arcane Warrior->

Hit Die: d<-10->

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +1 + + + <-Bonus Feat-> 2 0
2nd +2 + + + <-Armored Caster 10% Summon Familiar -> 3 1
3rd +3 + + + <- Scribe Scroll arcane blade-> 4 1 0
4th +4 + + + <-Bonus Feat-> 4 2 0
5th +5 + + + <-Armored Caster 15%-> 4 2 1 -
6th +6/+1 + + + <-Bonus Feat-> 4 3 1 0
7th +7/+2 + + + <-might and magic-> 4 3 2 0
8th +8/+3 + + + <-Bonus Feat-> 4 3 2 1
9th +9/+4 + + + <-Armored Caster 20%-> 4 3 3 1 0
10th +10/+5 + + + <-any class features gained at this level-> 4 4 3 2 0
11th +11/+6/+1 + + + <-Bonus Feat-> 4 4 3 2 1
12th +12/+7/+2 + + + <-any class features gained at this level-> 4 4 3 3 1 0
13th +12/+7/+2 + + + <-Armored Caster 25%-> 4 4 4 3 2 0
14th +14/+9/+4 + + + <-Bonus Feat-> 4 4 4 3 2 1
15th +15/+10/+5 + + + <-any class features gained at this level-> 4 4 4 3 3 1 0
16th +16/+11/+6 + + + <-Bonus Feat-> 4 4 4 4 3 2 0
17th +17/+12/+7 + + + <-Armored Caster 30%-> 4 4 4 4 3 2 1
18th +18/+13/+8 + + + <-Bonus Feat-> 4 4 4 4 3 2 1 0
19th +19/+14/+9 + + + <-any class features gained at this level-> 4 4 4 4 4 3 2 0
20th +20/+15/+10 + + + <-Armored Caster 35%, Bonus Feat-> 4 4 4 4 4 3 2 1 0

Class Skills (<-4-> + Int modifier per level, ×4 at 1st level)
<-Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge [all skills taken individually] (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Wis), Spellcraft (Int), Spot (Wis), Swim (Str)->.

Class Features[edit]

All of the following are class features of the <-Arcane Warrior->.

Weapon and Armor Proficiency: <-A Arcane Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).->.

Spells: <-An arcane Warrior casts arcane spells, which are drawn from the sorcerer/wizard spell list. Intelligence determines the Arcane Warrior’s spell DC, bonus spells, and how high level a spell they can cast (In order to cast a particular spell, the arcane Warrior Intelligence score must be at least 10 + the spell’s level).,The Difficulty Class for a saving throw against a Arcane Warrior’s spell is 10 + the spell level + the wizard’s Intelligence modifier.

Like other spellcasters, a Arcane Warrior can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: The Arcane Warrior. In addition, they receives bonus spells per day if she has a high Intelligence score.

Unlike a bard or sorcerer, an arcane blade may know any number of spells. She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. While studying, the arcane blade decides which spells to prepare..->. <-Arcane Warrior> choose their spells from the following list: Wizard. a Arcane Warrior's caster level is 2/3rd there Arcane Warrior level rounded up

Spellbook: : A Arcane Warrior must study her spellbook each day to prepare her spells. There cannot prepare any spell not recorded in her spellbook, except for read magic, which all Arcane Warrior can prepare from memory.

A Arcane Warrior begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new Arcane Warrior level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a Arcane Warrior can also add spells found in wizards’ spellbooks to her own.

Familiar: Beginning at 2nd level, an Arcane Warrior can obtain a familiar (same as wizard). Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant.

Armored Caster(Ex): Normally, armor of any type interferes with an arcane spellcaster’s gestures, which can cause his spells to fail (if those spells have somatic components). An Arcane Warrior unique training, however, allows him to reduce this penalty. At 2st level the Arcane Warrior reduces the total arcane spell failure chance of all armor worn by 10%. At 5th level this reduction increases to 15%, which increases again to 20% at 9th level, and 25% at 13th level, 30% at 17th level, and finally 35% at 20th level.

Bonus Feat(Ex):(Ex) Arcane warrior's gains Bonus This feat may be selected from the same list a fighter or wizard may choose bonus feats from

might and magic(Sp): From 7th level onward, the Arcane Warrior can use a spell as a attack of opportunity.



To learn or manifest a power, a <-class name-> must have an <-relevant ability-> score of at least 10 + the power’s level.

<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-10->

Level Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Level Special
21st <-lv -> 4 4 4 4 4 3 2 2 1
22nd <-any improvements to class features gained at this level, including any bonus feats-> 4 4 4 4 4 3 3 2 1
23rd <-any improvements to class features gained at this level, including any bonus feats-> 4 4 4 4 4 4 4 3 2 1
24th <-any improvements to class features gained at this level, including any bonus feats-> 4 4 4 4 4 4 4 4 2 1
25th <-any improvements to class features gained at this level, including any bonus feats-> 4 4 4 4 4 4 4 4 3 2
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbreviated key ability-> <-armor check penalty based on starting armor. If inapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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