Arcane Thief (5e Background)

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Arcane Thief[edit]

You’re the reason spellcasters distrust other spellcasters. Your occupation involves copying spells from the spellbooks of the best wizards and selling them to the highest bidder, whether it be a crime syndicate, another wizard or the wizard who owned the spell originally.

Skill Proficiencies: Choose two from among Arcana, History, Sleight of Hand or Stealth.

Tool Proficiencies: Choose one from among Disguise Kit, Forgery Kit or Thieves' Tools.

Languages: One Language of your choice.

Equipment: The set of Tools/ Kits chosen from above, a Scholar's pack, Silken rope (50') with a Grappling hook, Fine clothes with a Hooded cloak and a small Pouch containing 30gp.

Feature: Spell Scribe[edit]

When you come across written spells, you can take time to create a non-magical Spell Scroll of the spell. The scroll can be used to copy the spell to other sources at a later date but cannot be used to produce the spell itself. The time taken to create the scroll is equal to 3 minutes times the spell level, (Cantrips take 2 minutes).

Variant Feature: Ear to the Wind[edit]

You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, a dark syndicate, the rough-and-tumble folk of the streets, or even members of high society. This connection comes in the form of a contact in any city you may visit, a person who provides information about the people and places of the local area.

Suggested Characteristics[edit]

d8 Personality Trait
1 I always have a plan for what to do when things go wrong.
2 I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.
3 The first thing I do in a new place is note the locations of everything valuable-or where such things could be hidden.
4 I like to talk at length about my profession.
5 I don’t part with my money easily and will haggle tirelessly to get the best deal possible.
6 The odds of fulfilling a mission don't matter to me, so don't bother trying to tell me.
7 The best way to get me to do something is to tell me I can't do it.
8 I believe that anything worth doing is worth doing right. I can’t help it— I’m a perfectionist.
d6 Ideal
1 Discovery. Every job has the potential to reveal more secrets of the multiverse. (Good)
2 People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
3 Power. Knowledge is the path to power and domination. (Evil)
4 Fairness. I never target people who can’t afford to lose a few coins. (Lawful)
5 Free Thinking. Inquiry and curiosity are the pillars of progress. (Chaotic)
6 Aspiration. I work hard to be the best there is at my craft. (Any)
d6 Bond
1 I’m trying to pay off an old debt I owe to a generous benefactor.
2 My ill-gotten gains go to support my family.
3 Something important was taken from me, and I aim to steal it back.
4 I will become the greatest thief that ever lived.
5 I’m guilty of a terrible crime. I hope I can redeem myself for it.
6 I once sold a powerful spell to a cult. That was a mistake
d6 Flaw
1 I'm naturally untrustworthy.
2 Being overly cautious is just part of the job. Deal with it!
3 If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4 I can't socialize at all.
5 I’m never satisfied with what I have— I always want more.
6 So long as someone has gold, I don't mind selling to them.
0.00
(0 votes)

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