Arcane Focus Slot (3.5e Equipment)

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arcane focus slot: the weapon or shield has a slot made into the weapon that is held in place by either a sliding metal door that appears to be part of the handle or blade for the weapon or shield or is held in place by a see through wall of force, and this enchantment makes it to where a light weapon or one handed can hold a single wand and a two handed weapon can hold 2 or a rod, and makes it to where the magic item in the slot can be used through the weapon or shield its in as a focus for it rather than make a use magic device if they are able to use the device its being slotted into. it allows offensive spells to be used or channeled into a weapon, a standard action to charge a single attack with the weapon with the damage of the spell or use the spell in way that fires the spell from the weapon. line effect spells can be used as the line or can be targeted at an individual, if targeted at an individual use the ranged attack roll for the weapon if one is possible or use a ranged attack roll and if it hits target takes full damage and targets behind the initial target make reflex for spell or effect and on success take no damage on fail they take half, should the initial target be missed it is assumed as long as the user didnt crit fail their attack roll that the spell continues in line effect behaviuor, for burst spells it is the same except when targeted at an individual and hits with ranged attack target takes full damage and the reflex works the normal way for all targets in radius except he radius is halved. healing items if used through weapons that can be used at a range convert damage done to healing at 1/2 range of the ranged weapon. full round action to swap wands, can also use a full round action to make next turns attacks all charged with 1 wands spell or both if possible if uses both it takes 2 charges per attack from both wands, cannot use two wands for purpose of adding multiple amounts of damage. can use one charge per head of weapon[if they have more than one head] at the beginning of combat for a 1 die damage increase for the duration of 1min/ spell level. [ meaning they still lose 1/2 their amount of attacks but they also lose their move action]

Moderate ;CL 30; ; Market Price: +3 bonus



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