Arcane Blademaster (5e Creature)

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Arcane Blademaster[edit]

Medium humanoid (any race), any alignment

Armor Class 20 (plate armor, shield)
Hit Points 256 (27d8 + 135)
Speed 30 ft.

20 (+5) 12 (+1) 20 (+5) 20 (+5) 14 (+2) 12 (+1)

Saving Throws Con +11, Int +11, Wis +8
Skills Arcana +11, Athletics +11
Proficiency Bonus +6
Senses passive Perception 12
Languages any six languages
Challenge 20 (25,000 XP)

Blade Channeling. Once per turn when the blademaster hits a target with a melee weapon attack, it can cast a cantrip which requires a spell attack roll against the target. This spell attack automatically hits.

Magic Resistance. The blademaster has advantage on saving throws against spells and other magical effects.

Magic Weapons. The blademaster's weapon attacks are magical.

Steel Focus. The blademaster has advantage on Constitution saving throws made to maintain concentration on spells.

Superior Heavy Armor Master. While wearing heavy armor, the blademaster reduces any bludgeoning, piercing, or slashing damage taken from nonmagical weapons by 5.

Spellcasting. The blademaster is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The blademaster has the following wizard spells prepared:

Cantrips (at will): acid splash, blade ward, fire bolt, shocking grasp, true strike
1st level (4 slots): burning hands, charm person, magic missile, sleep
2nd level (3 slots): magic weapon, misty step, see invisibility
3rd level (3 slots): dispel magic, fireball, fly, lightning bolt, tongues
4th level (3 slots): fire shield, stoneskin, wall of fire
5th level (3 slots): cone of cold, conjure elemental, hold monster, telekinesis
6th level (2 slots): globe of invulnerability, sunbeam
7th level (2 slots): prismatic spray, teleport
8th level (1 slots): power word stun
9th level (1 slots): meteor swarm


Multiattack. The blademaster makes four attacks.

Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used in two hands.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.


Improved War Magic. When the blademaster uses an action to cast a spell, it may make one weapon attack.

Years of practicing magic and combat are not enough to make an arcane blademaster. Only those rare individuals with a talent for both spells and swordplay have the potential, but even they undergo decades of study and training to truly be called a blademaster.

Recommended Magic Items

The arcane blademaster may be equipped with one or more of the following magic items at the GM’s discretion: +3 longsword, dwarven plate, ring of mind shielding, and two potions of supreme healing.

(one vote)

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