Arcane Blademaster (5e Creature)
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Arcane Blademaster[edit]
Medium humanoid (any race), any alignment Armor Class 20 (plate, shield)
Saving Throws Con +11, Int +11, Wis +8 Blade Channeling. Once per turn when the blademaster hits a target with a melee weapon attack, it can cast a cantrip which requires a spell attack roll against the target. This spell attack automatically hits. Magic Resistance. The blademaster has advantage on saving throws against spells and other magical effects. Magic Weapons. The blademaster's weapon attacks are magical. Steel Focus. The blademaster has advantage on Constitution saving throws made to maintain concentration on spells. Superior Heavy Armor Master. While wearing heavy armor, the blademaster reduces any bludgeoning, piercing, or slashing damage taken from nonmagical weapons by 5. Spellcasting. The blademaster is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The blademaster has the following wizard spells prepared: Cantrips (at will): acid splash, blade ward, fire bolt, shocking grasp, true strike ACTIONSMultiattack. The blademaster makes four attacks. Longsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used in two hands. Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage. BONUS ACTIONSImproved War Magic. When the blademaster uses an action to cast a spell, it may make one weapon attack.
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Years of practicing magic and combat are not enough to make an arcane blademaster. Only those rare individuals with a talent for both spells and swordplay have the potential, but even they undergo decades of study and training to truly be called a blademaster. Recommended Magic ItemsThe arcane blademaster may be equipped with one or more of the following magic items at the GM’s discretion: +3 longsword, dwarven plate, ring of mind shielding, and two potions of supreme healing. |
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