Arcane Archer (5e Creature)
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Medium humanoid (elf), any alignment
Armor Class 15 (studded leather)
Skills Athletics +2, Nature +4, Perception +4, Stealth +5
Fey Ancestry. The archer has advantage on all saving throws against being charmed, and cannot be made unconscious by spells or other magical effects.
Multiattack. The arcane archer makes two attacks.
Piercing Arrow (Recharges after a Short or Long Rest). Ranged Spell Attack: +8 to hit, range 150/600 ft., all creatures within a line 1 ft. wide and 30 ft. long. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) force damage.
Seeking Arrow (Recharges after a Short or Long Rest). Ranged Spell Attack: +8 to hit, range 600 ft., one creature the arcane archer has seen within the past minute. The attack roll ignores all forms of cover, and can be made around obstacles so long as one path within range is clear from the archer to the target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) force damage.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Arcane archers are among the most elite of elven warriors. They are well-known to stand guard over the fringe of elven domains, keeping a keen eye for trespassers. Their far-reaching magical arrows defeat monsters and invaders long before they can reach elven settlements.
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