Arboreals (5e Subclass)
Arboreals[edit]
Warlock Subclass
Your patron is the primordial plants, older than the eldest of men and beasts. Your pact is sealed by a cutting inserted into the skin, that grows as you grow.
- Expanded Spell List
The Arboreal lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | absorb elements, chromatic orb |
2nd | barkskin, spike growth |
3rd | elemental weapon, haste |
4th | guardian of nature, locate creature |
5th | tree stride, circle of power |
- Barkskin
At 1st level you gain the defensive fortitude of the primordial plants. When you're not wearing armour you have a natural AC of (12 + constitution modifier).
- Primordial Clouds
At 6th level you can summon the rolling mists of ancient times. As an action you can create the effects of Fog Cloud, this does not require verbal or somatic components and does not require concentration. You can use an action to negate the fog. You cannot use Fog Cloud again until the previous cloud has gone
- Arboreal Might
At 10th level your flesh harbours the strength of the primordial plants. You gain resistance to Bludgeoning, Piercing, and Slashing from Non-adamantine weapons. In addition critical hits against you are treated as normal hits.
- Sunlight Superiority
At 14th level you can harness the power of the sun as the plants do. While in direct sunlight you have advantage on all saving throws.
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