Arbalester (5e Creature)
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Medium humanoid (any race), any alignment
Marksman. When the arbalester scores a critical hit against a creature using a ranged weapon, the target must succeed on a DC 12 Dexterity saving throw or suffer one of the following effects (arbalester's choice):
Arbalest. Ranged Weapon Attack: +4 to hit, range 100/600 ft., one target. Hit: 13 (2d10 + 2) piercing damage. The arbalester can't use this action unless it has used its Set Up action.
Set Up. The arbalester sets up its arbalest and can make attacks with it. While its arbalest is set up, the arbalester's speed is reduced to 0 feet.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Arbalesters are the rugged tough yeomen infantry that hunt in the forests with their crossbows gathering pheasants and deer for their lords' banquet halls during peacetime as well as killing peasant poachers who make their way onto the lord's pristine hunting grounds. In wartime they don crude but effective brigandine armor with their heavy pavise shields they prop up and use as cover. In a pinch these tough crossbowmen can quickly turn into effective shield bearing infantry with their short swords.