Araquine (5e Creature)
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Large monstrosity, unaligned
Spider Climb. The araquine can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the araquine knows the exact location of any other creature in contact with the same web.
Web Walker. The araquine ignores movement restrictions caused by webbing.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Web (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Araquines, also known as spider-horses, are an artificially created form of domesticated animal in the kingdom of Preius, as one of the experiments by twisted goblin scientist Griks Zalow. While the body is primarily equine, two pairs of spider legs protrude out of the middle of the horse body, and the horse head has eight compound eyes. They were made to be faster and more versatile than normal horses, being able to carry their rider up vertical surfaces much more efficiently than a normal steed. However, this often requires the use of a special saddle so the rider will not fall out mid-climb. These beasts are also prized for their ability to spin webs, which can be sturdy enough to lower itself and cargo from high distances, as well as ensnare trespassers upon a campsite.
Made as they are, these beasts of burden cannot reproduce and require manufacturing to replenish their numbers. Because they scare normal animals, they end up being attached to their handler, who they will protect with their lives. While their webs can catch critters, these beasts remain strictly herbivores and lack the poisonous bite of spiders.