Arachnicid Beast (5e Template)

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Arachnicid Beast[edit]

Those affected with type 2 Arachnomania will turn into an Arachnicid Beast. They will become extremely violent and may take on some spider-like behaviors.

Prerequisite

Only beasts and monstrosities large or smaller who have fully gone through the transformation caused by type 2 Arachnomania can become Arachnicid Beasts

Statistics[edit]

Type. The creature's type changes to Monstrosity

Abilities. The creature is unable to use any non-natural armor. Natural armor gets a +4 Bonus. The creature also gains a climbing speed of 30ft and loses all proficients with armor, tools, or weaponry.

Languages The creature is only able to communicate in a series of clicks and hisses.

Skills Loss of all previous skills expect for Perception and Stealth. Perception gets a +proficiency bonus added onto it and Stealth gets a +double proficiency bonus.

Alignment Chaotic Evil if it was not already

Traits[edit]

Spider Climb. The Arachnicid Beast can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the Arachnicid Beast knows the exact location of any other creature in contact with the same web.

Web Walker. The Arachnicid Beast ignores Movement restrictions caused by webbing.

Actions[edit]

Bite.Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d8 + 3) piercing damage plus (2d8)poison damage. The target must make a dc on a failed save, or half as much damage on a successful one If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way

Web (recharge 5-6). Ranged Weapon Attack: +5 to hit, reach 30/60 ft., one creature. The target is restrained by webbing As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)

CR Calculation[edit]

Depends on the previous size and AC of the creature

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