Aquado Mariner (5e Creature)

From D&D Wiki

Jump to: navigation, search

Aquado Mariner[edit]

Medium humanoid (aquado), chaotic good


Armor Class 13
Hit Points 82 (11d8 + 33)
Speed 30 ft., swim 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 17 (+3) 11 (+0) 14 (+2) 12 (+1)

Skills Animal Handling +5, Persuasion +4
Proficiency Bonus +3
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 12
Languages Aquan, Common
Challenge 7 (2,900 XP)


Amphibious. The aquado can breathe air and water.

Brave. The aquado has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when the aquado hits with it (included in the attack).

ACTIONS

Multiattack. The aquado makes three melee attacks or two ranged attacks.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the aquado can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the aquado. A creature can benefit from only one Leadership die at a time. The effect ends if the aquado is incapacitated.

REACTIONS

Parry. The aquado adds 3 to its AC against one melee attack that would hit it. To do so, the aquado must see the attacker and be wielding a melee weapon.

Aquado mariners are elite aquado warriors that are known for their skill with weapons and handling animals. Aquado mariners are leaders in times of peace and of war, and in battle they are found at the head of any group of aquado warriors, leading the charge with tridents at the ready and giving commands to their troops.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: