Aquado (5e Creature)

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Medium humanoid (aquado), chaotic good

Armor Class 12
Hit Points 26 (4d8 + 8)
Speed 30 ft., swim 30 ft.

13 (+1) 14 (+2) 15 (+2) 11 (+0) 13 (+1) 11 (+0)

Skills Animal Handling +3
Proficiency Bonus +2
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 11
Languages Aquan, Common
Challenge 1/2 (100 XP)

Amphibious. The aquado can breathe air and water.


Trident. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Aquados hail from the Elemental Plane of Water. Aquados have deep blue or green skin and green eyes, while hair colours range from blue and green to purple and white.
Aquados are known for their skill at building ships, though most prefer swimming to sailing.

Salvagers of the Deep. While most aquado settlements are situated in shallow water, aquados can survive in depths that would be fatal to other humanoids. When aquados find a shipwreck, they take what they like and leave the rest to the tides.

Aquatic Trainers. Aquados raise and train a variety of water-dwelling creatures. Their underwater settlements are patrolled by guards that ride sharks and giant sea horses, and they keep fish of various sizes as pets, much like a human might have a pet cat.

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