Apostate (Pathfinder Dread Archetype)
From D&D Wiki
Apostate Dread[edit]
This is an archetype of the Dread class.
The power of the qlippoth is doubtless great and mysterious, but one of its most mysterious aspects did not emerge until after their contact with the Vandarans. The fear that the gods cannot or will not intervene in the lives of mortals, the fear that one’s mortal life has no meaning in the face of a greater universe, is a potent tool used by those willing to face such truths head-on.
Apostate Dread Features[edit]
Blasphemous Philosopher: The apostate adds Diplomacy and Knowledge (Arcana, Planes, and Religion) to his class skills, but loses Acrobatics, Climb, Stealth, and Swim as class skills.
Spook (Su): When an apostate of 11th level has a shadow twin active, all enemies within 30 feet of the dread or shadow twin must make concentration checks to successfully cast a spell or manifest a power (DC 10 + the dread’s level + the dread’s Charisma modifier). If a creature in the area failed this check since the end of the apostate’s last turn, the shadow twin uses a separate action pool instead of sharing the round’s actions with the dread for that round. This means that it and the dread could both make attacks in the same round.
At 15th level, if any creature within 30 feet of the dread or shadow twin fails their check, the dread and shadow twin may project an antimagic field or null psionics field centered on them which they themselves are unaffected by for 1 round.
This ability replaces twin fear.
Apostate's Deliverance (Su): At 18th level, the apostate can expend 2 uses of terrors to cast mage’s disjunction as a spell-like ability or unravel psionics as a psi-like ability, with a caster or manifester level equal to his dread level. By expending 3 uses of terrors, he can use both abilities at once so long as they target the same area.
This ability replaces the terror gained at 18th level.
New Dread Terrors:
Severance: When the dread strikes a creature with an attack, he may affect the target with a dispel magic or dispel psionics effect with a caster or manifester level equal to his dread level. This effect improves from dispel magic to a targeted greater dispel magic starting at 11th level. The dread must be at least 6th level to select this terror.
Shake Faith: When the dread strikes a creature with his devastating touch, the target must make a Will save or have their casting and manifesting abilities impaired for 1 minute. While impaired in this way, the creature must attempt a concentration check whenever they cast a spell or use a power (DC 10 + the dread’s level + the dread’s Charisma modifier). Failure means that they lose the spell or power.
Original Source Legendary Games: Ravages of the Qlippoth
Back to Main Page → Pathfinder Homebrew → Archetypes